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Old 08-26-08   #1 (permalink)
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Default [Joystiq]Little Big Planet Copyright For Players

Quote:
We love it when games like Soul Calibur IV challenge us to add a personal touch to our favorite pastime, whether it be in creating our own fighters or stitching together a brand new level. But if there's anything this bounty of creative tools and user-generated content has shown us, it's that people aren't very original. When they're done recreating all of Nintendo's intellectual properties, they'll likely start copying, editing and spreading all of your creations too. They must be stopped!

Thankfully, the PlayStation 3's impossibly cute platformer, LittleBigPlanet, will feature its own "copyright" system for user-generated items. "You can basically dictate the distribution rights on any object you create," Media Molecule's Alex Evans tells Eurogamer. "If you put something in your level as a collectable item, people can collect it. People can control who comes into the level, both by how hard it is and by giving away keys, but you can also choose whether to copyright that object."

Items sans copyright can be modified and shared with wild abandon (perfect for the inevitable penises!), while those cherished by the creator must be collected and remain within the confines of the user's level. Which is probably just a recreation of Super Mario Bros. World 1-1 anyway.
Source

A little extreme? XD
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Old 08-26-08   #2 (permalink)
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I think its a good idea to be honest, its nice to know that people couldn't just steal someones work and claim it as their own
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Old 08-26-08   #3 (permalink)
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Originally Posted by Nostrano View Post
I think its a good idea to be honest, its nice to know that people couldn't just steal someones work and claim it as their own
Yeah - but imagine all the players claiming copyright on every little thing you know.
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Old 08-26-08   #4 (permalink)
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At the end of the day its up to them, but with a game like little big planet, the gamers are acting as level designers and i know that if i spent ages making a level i would want to have it copyrighted for my effort
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Old 08-26-08   #5 (permalink)
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At the end of the day its up to them, but with a game like little big planet, the gamers are acting as level designers and i know that if i spent ages making a level i would want to have it copyrighted for my effort
agreed
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Old 08-26-08   #6 (permalink)
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I just hope they dont let you copy elements of your level. just the whole level it self.
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Old 08-26-08   #7 (permalink)
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It would be neat if you could create not only levels, but items within the levels could be exported and used in different levels. For example if someone made a really good swing set but the level wasn't good, you could just export the swing set and save it as a complete object that could then be imported into a level of your own creation.
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Old 08-26-08   #8 (permalink)
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Quote:
Originally Posted by csm11 View Post
It would be neat if you could create not only levels, but items within the levels could be exported and used in different levels. For example if someone made a really good swing set but the level wasn't good, you could just export the swing set and save it as a complete object that could then be imported into a level of your own creation.
I believe you can already do that.
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Old 08-26-08   #9 (permalink)
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Yeah you can do
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Old 08-26-08   #10 (permalink)
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Quote:
Originally Posted by csm11 View Post
It would be neat if you could create not only levels, but items within the levels could be exported and used in different levels. For example if someone made a really good swing set but the level wasn't good, you could just export the swing set and save it as a complete object that could then be imported into a level of your own creation.
Not only can you do that, but you can make that single item a bonus/reward for people who complete certain tasks in your level (if you so wish).

So if you spend your time making I really awesome apparatus, enemy, or whatever you can let other people use it in their own levels. But you can make them have to work for it first
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