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Old 02-28-09   #531 (permalink)
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Those Arrow IVs can go to hell...and thats all I have to say about that manner.
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Old 02-28-09   #532 (permalink)
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Those Arrow IVs can go to hell...and thats all I have to say about that manner.
Be stealthy and sneak in close. Then your enemy will not stand a chance.

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Old 02-28-09   #533 (permalink)
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Be stealthy and sneak in close. Then your enemy will not stand a chance.
Thats not the problem.

Its the spam of those things.

You'll find a nice little "squad" of nubs who send those things off like they were cheep hookers. And then you have to dodge the spam and take them out.

Its like that annoyingly well placed MG in an FPS, its not hard to take them out, but they are damned annoying.
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Old 02-28-09   #534 (permalink)
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Quote:
Originally Posted by Tator Tot View Post
Thats not the problem.

Its the spam of those things.

You'll find a nice little "squad" of nubs who send those things off like they were cheep hookers. And then you have to dodge the spam and take them out.

Its like that annoyingly well placed MG in an FPS, its not hard to take them out, but they are damned annoying.
Assuming Puma carries the same abilities as in the last Mech Warrior game i played. There will be mechs capable of cloaking in the game. And since those things are long range where you'd be totally unable of seeing a cloaked mech, that would be the perfect way to get close.

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Old 02-28-09   #535 (permalink)
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Assuming Puma carries the same abilities as in the last Mech Warrior game i played. There will be mechs capable of cloaking in the game. And since those things are long range where you'd be totally unable of seeing a cloaked mech, that would be the perfect way to get close.
T'was my strategy right their.
I was deadly with a cloak.

I was an "anti-spy" of sorts. I would kill other cloaked mechs.
And I would distract Assault Mechs so my team could take them out.
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Old 02-28-09   #536 (permalink)
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T'was my strategy right their.
I was deadly with a cloak.

I was an "anti-spy" of sorts. I would kill other cloaked mechs.
And I would distract Assault Mechs so my team could take them out.
I always wanted to assemble a team of all cloaked mechs backed up by a heavily armed mech with long range weapons. The cloakers move in and attack while the heavy stays back and supports them.

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Old 03-01-09   #537 (permalink)
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Battle in the sky, keep your heads down!

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MWLL is opening door #91 in its release countdown calendar. The screenshot of March 1st gets us back to ToA_Clearcut and up in the air. We're following an Inner Sphere Sparrow Hawk, who is witnessing some of comrades already engaged in dogfights with Clan fighters. Enjoy!
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Old 03-01-09   #538 (permalink)
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They need to upgrade their testing rigs. The graphics quality of their shots is pitiful.

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Old 03-01-09   #539 (permalink)
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Quote:
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They need to upgrade their testing rigs. The graphics quality of their shots is pitiful.
I would assume shots in air, or while flying in one of those, would be of lower quality to help keep the frames up.
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Old 03-01-09   #540 (permalink)
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Quote:
Originally Posted by Licht View Post
I always wanted to assemble a team of all cloaked mechs backed up by a heavily armed mech with long range weapons. The cloakers move in and attack while the heavy stays back and supports them.
I would usually roll with a 7 people on my "team"

We would have 3 long range heavy mechs.
1 Assualt mech
& 3 stealth/cloaked mechs.

Our cloaks would scramble around the map an search and kill most anything they could find, while also using Vent/Teamspeak/VOIP ( I think we used Yahoo chatroom at the time) to talk to our teammates and have the heavy mechs deliver punishment from a range. While the assualt mech would cover them.
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battletech/mechwarrior, crysis, crysis mod, living legends, mech warrior, mechwarrior mod


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