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Overclock.net - Overclocking.net > Industry News > Video Game News | |
[MWLL] MechWarrior Crysis Mod Update
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#751 (permalink) | ||||||||||||
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Overclocker
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I'm not familiar with what kind of finished product they want to release, but if they have a working sandbox with a few mechs/vehicles/buildings, I'm sure a lot of people could just take that and run with it. with a project like this, it's really easy to bite off more than you can chew.
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#752 (permalink) | ||||||
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PC Gamer
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Well the unfinished product is yet to giving an ETA...
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#753 (permalink) | |||||||||||||
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4.0 GHz
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I don't think we should count them out just yet, a lot of effort has gone into it so far and I'd be surprised if they didn't follow through with it. I just think they hyped it too early...
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3DMark06 : 23548 SuperPI Mod 1.5 - 1m : 10.920s
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#754 (permalink) | ||||||
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PC Gamer
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I haven't counted out too you know. Just gave him what he asked for...
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#755 (permalink) | |||||||||||
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RAM Fan
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I wouldn't count them out by any means. I would say that it was mistake to announce a release date early on (as early as spring 08 they had listed a winter 08 release) when they didn't know how much work they would need. However, while they have wisely avoided giving another release date; this time they have a closed beta that they're getting playtests on. From what I've seen and looking at what mechs they have yet to feature, I think they may have a while yet to go but I could definitely see a release this year. It's clear they do have a playable game, just not quite up to their standards yet.
Now that that's over, here's the newest update: Welcome to the ninth overall and first weekly update for June of 2009, presented by the team of the Crysis total conversion modification MECHWARRIOR: LIVING LEGENDS. After last week's fairly huge update, this one is going to be a bit shorter. This time, we've got the textured Atlas, a short video demonstrating the time-of-day-settings on SA_Extremity and a new set of playtest impressions. Enjoy! Textured Mech: Inner Sphere Atlas It's only been a week since we presented to you the four variants of the Inner Sphere's iconic flagship, the Atlas assault Mech. Our artists turned out to be more productive than expected and finished the textures for the Atlas, which is why we're promoting this monster made of 100t of steel again this week. The following screenshot shows the Atlas' new clothes at different times during the day on SA_Clearcut. ![]() Progress Report: SA_Extremity One of the most unique maps in MWLL's set of confirmed beta release maps, SA_Extremity is making excellent progress in the past days and weeks. While we expected it not to support the impressive "Time of Day"-features that Crysis offers, our level designers still managed to come up with a pretty impressive solution. Check out the short video clip below to see how the skybox changes during the day. The screenshot is a still impression of some of the new assets and terrain that Inner Sphere and Clans will be fighting on. The music for this video has yet again been created for MWLL by Mike Jennings from Sunpost Music. ![]() http://www.moddb.com/media/embed/160303 (Direct link to a fullscreen flash video of the day/night cycle (I pulled this from the souce code while looking for an embedded version of this)) Playtest Impressions Again, here are a few pictures from this week's playtest. ![]() ![]() ![]() ![]() ![]() I love the video. The music is good and the view is awesome.
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Favorite Quote: "Why is it that nobody understands me, and everybody likes me?" -Einstein TF2 ID [OCN] Neutrino Tau Stats:http://steamcommunity.com/profiles/7...2980/stats/TF2 Favorite upcoming game: MechWarrior Living Legends
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#756 (permalink) | |||||||||||||
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Overclocker
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Models are looking better then they used to
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shame on us doomed from the start may god have mercy on our dirty little hearts shame on us for all we've done and all we ever were just zeros and ones
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#757 (permalink) | |||||||||||||
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=Gamer @ 5.0Ghz=
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Hope it turns out good for the people working on this, They have put a lot of time into this just building a basic map using crysis assest takes awhile the crysis wake map took me almost 3 weeks strait 8-10hours a day and it was pretty basic I once in awhile see it being played online after 2years it makes you feel good, LOL
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Case is Retired
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#758 (permalink) | ||||||||||||
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PC Gamer
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Omg, haven't been watching this thread for awhile, but the quality of work they are showing now, very impressive. Still not out yet!? ARGH :'(
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#759 (permalink) | |||||||||||||
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WaterCooler
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THis is a good one, I tried it, amazing mod.. Also optimized and fast and smooth,,, gl
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#760 (permalink) | |||||||
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PC Gamer
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| Tags |
| battletech/mechwarrior, crysis, crysis mod, living legends, mech warrior, mechwarrior mod |
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