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Overclock.net - Overclocking.net > Industry News > Video Game News | |
[Destructoid] World of Goo has a 90% piracy rate
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#51 (permalink) | ||||||||||||||
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PC Gamer
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#52 (permalink) | ||||||||||||
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Passion & Warfare
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He has like 10 cracks in the taskbar
what a jerf-off. No respect for other ppl's work.
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#53 (permalink) | ||||||||||||||
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Stylo
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I can proudly say that I bought the game through steam when it came out. This is a HIGH piracy rate though, damn.
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#54 (permalink) | ||||||||
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New to Overclock.net
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Yeah, you should get banned. "I buy all my games".
__________________BS kid, just because your mommy and daddy bought your computer and you dont have any money for games doesnt mean you pirate them. And if you bought them, why the hell would you need a keygen and cracks for them? Hmmmm? Yeah, exactly.
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#55 (permalink) | |||||||||||||
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4.0ghz
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Even I wouldn't pirate an Indie game. That's pretty messed up. Sure, stick it to EA on Spore and their other DRM garbage games, but not to a 2 man team. Some people will always be messed up, there is nothing you can do about it.
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Anime rules!
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#56 (permalink) | |||||||||||||||
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Heru <3
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Yes.
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#57 (permalink) | |||||||||||||
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The Dapper Swindler
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I don't know about the rest of the world, but I can't use my debit card online. The closest I can get is doing a bank transfer on Paypal, which takes a week and a half to go through.
And I love the morality on this forum. Its touching... My point still stands though, I couldn't buy anything online until I was 18, and there are many other people in the same boat. The whole "get a part time job" excuse doesn't cut it, because who in their right mind is going to devote dozens of hours of their time, going completely out of their way to get a job, then jumping through a hoop to get a prepaid visa, which comes with all kinds of charges and monthly fees, if their parents even allow it, if its even available in their region, just to get a game. They should never have released a standalone version, and by making is DRM free they obviously knew this was going to happen. If they had just left it on Steam and the Wii thing then they would probably have made more money.
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#58 (permalink) | |||||||||||||
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Le Patron Est Devenu Fou!
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Winamp FLAC Onboard > Optical Zero DAC > Little Dot MKIII > Sony MDR XB700
![]() British Overclockers Club ![]() I am looking for i7 parts, UK based. PM me!!!
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#59 (permalink) | |||||||||||||||
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Archduke of Everywhere
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Friends Don't Let Friends Use PowerDVD Quote:
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#60 (permalink) | |||||||||||||
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First Time Build
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quite disappointing. pirates think they have the right to enjoy a created experience without paying for it. i was raised better. i don't bring a video camera to the ballet, and i don't sneak into concerts. it's the same thing.
__________________this just goes to show how destructive this pro-pirating mentality is that game publishers have created. we've got several trends that have contributed to it: on the publisher side, we have perhaps the most egregious fault - cramming as many releases as possible into the holiday season. gamers can't possibly buy and play them all, yet the ad campaigns and peer pressure combine to make a lot of them "must-haves". not buying the game is simply not an option - the panting game previews and glowing articles make sure of that. so how does an underfunded and overeager gamer cope? well, if he's a console gamer, he rents quite a few of the titles, or purchases them at launch, rushing through the single player and hoping to resell the game for a good fraction of cost. this is causing increasing consternation for the publishers, as they see gamestop making money hand over fist from used game sales. or, if he's a PC gamer, his response is to pirate the games. they're made available most times before they even reach stores. these practices make the publishers consider methods to alleviate the losses from rentals, used games, and pirating - methods such as DRM, DLC, and subscriptions. predictably, gamers decry such methods as evil, and threaten to boycott the purchases. (of course, the boycott of a purchase doesn't mean the boycott of the game. the vast majority of the indignant masses will still go ahead and experience the game through other means, thus making their boycott not only meaningless, but counter-productive.) in order to increase profits, game publishers have fostered a mentality among gamers. if you're a gamer, you must have a constant stream of content. consume and discard. chew and spit out. heaven forbid you miss anything. you've got to play faster or you won't be able to experience it all! why? because if you don't play them now, you'll miss them forever! the publishers act in concert with the retailers to make sure that games have increasingly shorter times on the shelf. if you can't afford to play game A, don't even think of coming back in six months to find it - it won't be there. this is why we have a constant supply of shooter clones, and shorter games with 5 and 6 hour single-player modes. the entire industry is changing to produce content that is either quickly finished or can be charged with infinite DLC/subscriptions. you've gotta keep that content flowing. can't stop the consumption. this is why i love Steam. if a game comes out that i'm interested in, i immediately check to see if it's coming out on Steam. if it is, i breathe a huge sigh of relief. that means i can schedule that purchase into my budget at a later time. i don't have to play it as soon as it comes out - i can buy it when i have the money and time to fully enjoy it. if i'm only ready to buy it 2 years after release, it's no problem. it's still easy to find - it's gaming on MY standards, not the revenue projections of a publisher. publishers need to space out their releases throughout the year. they'll find it results in fewer rentals, fewer used game sales, and happier customers....not to mention fewer pirates.
Last edited by curly haired boy : 11-14-08 at 11:55 AM |
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