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Old 11-14-08   #51 (permalink)
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Quote:
Originally Posted by pauldovi View Post
Here is what I got out of this thread.

- Porky, since you didn't pay the $20 for the game, you should instead invest that $20 in writing lessons.
- People seem to think it is okay to pirate big name companies but not the small guys. I don't see the difference?
- People seem to think that DRM would some how solve this problem. It wouldn't. Why? Because DRM costs the developer more to implement and it is pretty obvious that DRM doesn't stop mass piracy (Google Spore Torrent).

I don't pirate because I morally object to it, I don't want the security risks of torrent-based downloads, and I don't want the hassle. However I don't think it is wrong to pirate software and it wasn't illegal until the DMCA.

I do think it is wrong to pirate a game for a profit, I.E. you plan on reselling it. Why don't I think it is wrong to pirate software for personal use? Because copyrights only restrict you from copying for profit, not copying for personal use. Apple may hold a patent on the iPhone, but I could reverse engineer and make an identical copy of the iPhone without violating Apple's copyright or patents. Now if I try to take this reverse engineered iPhone and sell it, then I am subject to lawsuit. The DCMA is legistation that was made possible by the "Industrial Complex" using big bucks to influence corrupt politicians.

I often have to resort to illegitimate means of playing a game that I legitimately purchased (Crysis) because of the DRM.
I agree 100% and especially with the writing lessons.
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Old 11-14-08   #52 (permalink)
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Originally Posted by Solertia View Post
lol @ "world of goo crack" in task bar
He has like 10 cracks in the taskbar what a jerf-off. No respect for other ppl's work.
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Old 11-14-08   #53 (permalink)
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I can proudly say that I bought the game through steam when it came out. This is a HIGH piracy rate though, damn.
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Old 11-14-08   #54 (permalink)
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Quote:
Originally Posted by porky View Post
heres what happenes when i try!!!
Yeah, you should get banned. "I buy all my games".

BS kid, just because your mommy and daddy bought your computer and you dont have any money for games doesnt mean you pirate them. And if you bought them, why the hell would you need a keygen and cracks for them? Hmmmm? Yeah, exactly.
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Old 11-14-08   #55 (permalink)
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Originally Posted by gtarmanrob View Post
i know and seriously, its $19.99? thats not exactly the cost of buying a house.

pirates are such ****s sometimes. i love all the pirate lovers who float the anti piracy threads going "oh, well if bla bla developers didnt give us such bad DRMs or sneaky control systems, we WOULD buy it".

no you wouldnt, you're still cheap and dont deserve it. this proves the point i always make that you cant justify piracy...coz no matter what as long as there are the means, people will do it. even if the game cost $4.99.
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Originally Posted by GuardianOdin View Post
Fixed

There is no excuse for piracy. Not DRM, Not lack of money. It's shame to see this.
Cry more please guys, should I get u some tissues?

Even I wouldn't pirate an Indie game. That's pretty messed up. Sure, stick it to EA on Spore and their other DRM garbage games, but not to a 2 man team.
Some people will always be messed up, there is nothing you can do about it.
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Old 11-14-08   #56 (permalink)
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Quote:
Originally Posted by Shin2k35 View Post
Anyway,

I would love to know where they got their figures from. They've clearly made this up as they've gone along.
I'll quote my self.

Quote:
Originally Posted by aksthem1 View Post
http://2dboy.com/2008/11/13/90/

Direct link to their article.

And another interesting article from them.

http://2dboy.com/2008/10/09/people-are-good-an-update-on-our-drm-experiment/

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Is there a demo?
Yes.

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Old 11-14-08   #57 (permalink)
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Quote:
Originally Posted by Lelouch View Post
Debit card
I don't know about the rest of the world, but I can't use my debit card online. The closest I can get is doing a bank transfer on Paypal, which takes a week and a half to go through.


And I love the morality on this forum. Its touching...


My point still stands though, I couldn't buy anything online until I was 18, and there are many other people in the same boat. The whole "get a part time job" excuse doesn't cut it, because who in their right mind is going to devote dozens of hours of their time, going completely out of their way to get a job, then jumping through a hoop to get a prepaid visa, which comes with all kinds of charges and monthly fees, if their parents even allow it, if its even available in their region, just to get a game.

They should never have released a standalone version, and by making is DRM free they obviously knew this was going to happen. If they had just left it on Steam and the Wii thing then they would probably have made more money.
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Old 11-14-08   #58 (permalink)
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Quote:
Originally Posted by porky View Post
um.............guys with DEBIT CARDS.....................


my debit card IS NOT A VISA , it is a VISA ELECTRON


when i swipe it at a shop or ATM it needs a pin........

if I try shop online with it , the options are :

Vista
Mastercard
American Express
Paypal


soo my card type isent their ....
Gutted. You can use Visa Electrons pretty much anywhere here.
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Old 11-14-08   #59 (permalink)
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Quote:
Originally Posted by nathris View Post
The whole "get a part time job" excuse doesn't cut it, because who in their right mind is going to devote dozens of hours of their time, going completely out of their way to get a job, then jumping through a hoop to get a prepaid visa, which comes with all kinds of charges and monthly fees, if their parents even allow it, if its even available in their region, just to get a game.
I guess some people are willing to do what it takes to get what they want the honest way, rather than doing without or stealing it like some other people.
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Old 11-14-08   #60 (permalink)
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quite disappointing. pirates think they have the right to enjoy a created experience without paying for it. i was raised better. i don't bring a video camera to the ballet, and i don't sneak into concerts. it's the same thing.

this just goes to show how destructive this pro-pirating mentality is that game publishers have created.

we've got several trends that have contributed to it:

on the publisher side, we have perhaps the most egregious fault - cramming as many releases as possible into the holiday season. gamers can't possibly buy and play them all, yet the ad campaigns and peer pressure combine to make a lot of them "must-haves". not buying the game is simply not an option - the panting game previews and glowing articles make sure of that.

so how does an underfunded and overeager gamer cope? well, if he's a console gamer, he rents quite a few of the titles, or purchases them at launch, rushing through the single player and hoping to resell the game for a good fraction of cost. this is causing increasing consternation for the publishers, as they see gamestop making money hand over fist from used game sales. or, if he's a PC gamer, his response is to pirate the games. they're made available most times before they even reach stores.

these practices make the publishers consider methods to alleviate the losses from rentals, used games, and pirating - methods such as DRM, DLC, and subscriptions. predictably, gamers decry such methods as evil, and threaten to boycott the purchases. (of course, the boycott of a purchase doesn't mean the boycott of the game. the vast majority of the indignant masses will still go ahead and experience the game through other means, thus making their boycott not only meaningless, but counter-productive.)

in order to increase profits, game publishers have fostered a mentality among gamers. if you're a gamer, you must have a constant stream of content. consume and discard. chew and spit out. heaven forbid you miss anything. you've got to play faster or you won't be able to experience it all!

why?

because if you don't play them now, you'll miss them forever!

the publishers act in concert with the retailers to make sure that games have increasingly shorter times on the shelf. if you can't afford to play game A, don't even think of coming back in six months to find it - it won't be there.

this is why we have a constant supply of shooter clones, and shorter games with 5 and 6 hour single-player modes. the entire industry is changing to produce content that is either quickly finished or can be charged with infinite DLC/subscriptions. you've gotta keep that content flowing. can't stop the consumption.


this is why i love Steam. if a game comes out that i'm interested in, i immediately check to see if it's coming out on Steam. if it is, i breathe a huge sigh of relief. that means i can schedule that purchase into my budget at a later time. i don't have to play it as soon as it comes out - i can buy it when i have the money and time to fully enjoy it. if i'm only ready to buy it 2 years after release, it's no problem. it's still easy to find - it's gaming on MY standards, not the revenue projections of a publisher.

publishers need to space out their releases throughout the year. they'll find it results in fewer rentals, fewer used game sales, and happier customers....not to mention fewer pirates.
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Last edited by curly haired boy : 11-14-08 at 12:55 PM
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