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Overclock.net - Overclocking.net > Industry News > Video Game News | |
[TF2] SPY Update!
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#41 (permalink) | ||||||||||||
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4.0 GHz
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Quote:
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#42 (permalink) | ||||||||||||||
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Overclocker
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Quote:
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#43 (permalink) | |||||||||||||
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New to Overclock.net
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What did you change? what's the parameter? I usually do mat_picmip -10 and r_lod -2
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#44 (permalink) | ||||||||||||
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4.0 GHz
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Join Date: Jun 2007
Location: Burnsville, MN, USA
Posts: 2,284
Rep: 105
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Trader Rating: 6
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Code:
// ############################################## // team fortress 2 - visual improvement commands // ############################################## r_lod 0 // Doesn't reduce player models detail when moving further back from them mat_picmip -2// Compresses textures improves quality of all ingame objects cl_new_impact_effects 1 // Uses different impact effects effect mp_usehwmmodels 1 // uses hi res face models mp_usehwmvcds 1 // uses more fluid animation cl_burninggibs 1 // gibs will still be inflamed if you meet your end on fire and a explosion mat_motion_blur_strength 2 // increases motion blur effects mat_specular 1 // use's specular lighting mat_parallaxmap 1 // makes 2-D surfaces appear to look more 3-D r_threaded_particles 1 // threads particle effects cl_threaded_bone_setup 1 // threads bones mem_max_heapsize 2024 // allows tf2 access to more memory (Supposedly) cl_forcepreload 1 // forces the map to load all at once (Don't know how good this is yet r_threaded_renderables 1 // use multicore to render renderables (lol?) snd_mix_async 1 // use multicore to run the sound engine in parallel with the renderer. r_threaded_client_shadow_manager 1 // use multicore to render shadows (I think) cl_detaildist 2800 // Distance at which detail props are no longer visible (e.g. grass) cl_detailfade 800 // Distance across which detail props fade cl_ragdoll_collide 1 // toggle collision detection between ragdoll models (pile of bodies) cl_ragdoll_fade_time 50 // time, in seconds, it takes for a ragdoll to disappear (Default 15) cl_phys_props_max 400 // ########################################### // scoreboard & netgraph | by eram & linfosoma // ########################################### bind "tab" "+sb"; alias "+sb" "+showscores; net_graph 5;"; //switch net_graph to 1 - 4 for less info : This makes NET_GRAPH show up ONLY when you hit Tab alias "-sb" "-showscores; net_graph 0;";
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Last edited by CorporalAris : 09-10-09 at 12:11 PM |
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#45 (permalink) | ||||||||||||
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New to Overclock.net
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Something tells me Valve is pissed with the person who leaked their video. Keep refreshing the page to see this.
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Last edited by B-rad G. : 05-20-09 at 07:53 PM |
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#46 (permalink) | |||||||||||||
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Intel Overclocker
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Pic is a shoop
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---------------------- Steam: NostyBoy --------------- Accrington Born and Bred ----------------------
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#47 (permalink) | ||||||||||||
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Aspiring Astronaut
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Join Date: Sep 2007
Location: Beyond the Stars
Posts: 12,587
Rep: 1280
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Trader Rating: 59
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No it isn't, I saw it as well. Just keep F5'ing.
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PC Games I am Currently Playing: Dragon Age Origins, Left 4 Dead 2, Team Fortress 2 My Tech Station by Syrillian
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#48 (permalink) | |||||||||||||
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‘†|Övëřçløçкëđ 4 Ļїfë|†’
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So new update is coming very soon then.
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#49 (permalink) | ||||||||||||
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New to Overclock.net
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Yep. Tomorrow.
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=-.Folding for Team 37726.-= [nVidia "Dragon"] Progress: [$0 / $488.98] [On hold for other priorities] 3.2GHZ AMD 6000+
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#50 (permalink) | |||||||||||||
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8200RPM HDD Overclockz!
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What the devil IS that in the pic?
And I can't get it to come up no matter how many refreshes I do.
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