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Overclock.net - Overclocking.net > Industry News > Video Game News | |
[PCGH] Trinigy Engine with DirectX 11: That's what future RPGs may look like
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#1 (permalink) | |||||||||||||
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ATI Enthusiast
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#2 (permalink) | |||||||||||||
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That screen shot does not impress me in the least. Nor does it seem to incorporate any of the DX11 features. Notice how flat all the textures look, like the tiles on the roof and the cobblestones. I wouldn't suspect that screen was from a DX11 title.
Edit: The video looks better, the wheel on the cart is very round, I don't know if that is tessellation or a high poly model though, and the darkening shadows with the passing of the days does look good.
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#3 (permalink) | |||||||||||||
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Luck : 10pts
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Looks amazing. Once they put it in a game where they will actually use the features it will look amazing. It's very important to note that is just the testing environment, not a game. Games will look better. Although, it's obviously tesselation is off.
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#4 (permalink) | ||||||||||||
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PC Gamer
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meh, looks like the hawt version of oblivion.
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#5 (permalink) | |||||||||||
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New to Overclock.net
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#6 (permalink) | ||||||||||||
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Case Modder
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Sorry but these graphics (photo and video) look very poor. I am not impressed at all. Flat surfaces sure don't help but if any engine for DX11 doesn't utilize tessellation then they need to go back to the drawing board.
It was a poorly made demo anyway...ugh...I don't even know where to start...its just terrible.
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#7 (permalink) | ||||||||||||
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*cough* Stock *cough*
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![]() Not every game needs to look as good as crysis.
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#8 (permalink) | |||||||||||||
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New to Overclock.net
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Is it me or do all the DX11 benchmarks/videos really exaggerate depth of view?
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#9 (permalink) | |||||||||||||
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Changin' Mag!
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Looks like Fable II to me...
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#10 (permalink) | |||||||||||||
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Luck : 10pts
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Purposely trying to point it out i think.
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