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Old 2 Weeks Ago   #31 (permalink)
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eminem approves of this game

and now im getting it because of that

:P

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Old 2 Weeks Ago   #32 (permalink)
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Quote:
Originally Posted by Socom View Post
Can't wait for this game. I wish every thread made about anything relating mw2 wouldn't turn into a QQ fest. Please people get over a video-game and move on. Seriously nobody cares anymore that IW changed the game around a bit. Keep opinions to yourselves if you have nothing positive to say
could you be any more condescending?

How come you think it's ok for people to praise the game for things they like, but it's not ok for them to complain about things they dont like? That seems like it would make for a rather one sided (& skewed) discussion.

I for one was interested in all they did to the game. Sticking my head in the sand is not something I'm interested in. If I'm spending money on a product I want to know ahead of time what I'm getting. IW has been very arrogant & dodgey about the whole issue and it's taken until a week before the game's released before we even know how nerfed it is.

IMO people have a right to be irate. It's justified.

I was willing to concede to all their changes until i found out that IW.NET is PURE MATCHMAKING, they wont run any servers; ALL MULTIPLAYER will be P2P. which is a big step back.

If you play any console FPS games you should realize the only reason people dont complain about it constantly is because they have no reference point to what PC has been like since the beginning; they dont notice the auto-aim and the ginormous-hitboxes which are there to compensate for the inherently bad lag in P2P hosted games. If you could see the ping as numbers and not just bars you would see how hard it is to find a good game, much less play reliably w/ people not in the same area as you.

p.s. your logic is wrong QQ is from starcraft ALT+Q+Q was the shortcut for quitting a game. so if people were QQing it would be the opposite of voicing dissatisfaction, they wouldn't be voicing at all.
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Old 2 Weeks Ago   #33 (permalink)
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- Space Station blowing up? What...
That's what I was looking at. I had to do a triple-take to make sure my eyes weren't deceiving me...
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Old 2 Weeks Ago   #34 (permalink)
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Quote:
How come you think it's ok for people to praise the game for things they like, but it's not ok for them to complain about things they dont like? That seems like it would make for a rather one sided (& skewed) discussion.
Because no one has actually played the game yet.

And yet still people like to get all hot-and-bothered about perceived slights to their being over rather trivial matters that get blown way out of proportion.

But entirely beside the drama-queen fest that peripheral design decisions of MW2 has fed, I should still like to repeat the rather salient point that no one has actually played the game. No one has played single/multiplayer, no one has witnessed the falling sky that is "no modding," no one has had their PC rise up in to the glorious repressed-PC revolution at the last straw of no dedicated servers.

If that happens, there will be other concerns than a video game. But until it does, or perhaps allowing for the rather mundane outcome that MW2 just flops, I think these whiny, persecution-complex uproars have been unfounded and continue to appear insubstantial.
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Old 2 Weeks Ago   #35 (permalink)
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Originally Posted by dharmaBum View Post
Because no one has actually played the game yet.

And yet still people like to get all hot-and-bothered about perceived slights to their being over rather trivial matters that get blown way out of proportion.

But entirely beside the drama-queen fest that peripheral design decisions of MW2 has fed, I should still like to repeat the rather salient point that no one has actually played the game. No one has played single/multiplayer, no one has witnessed the falling sky that is "no modding," no one has had their PC rise up in to the glorious repressed-PC revolution at the last straw of no dedicated servers.

If that happens, there will be other concerns than a video game. But until it does, or perhaps allowing for the rather mundane outcome that MW2 just flops, I think these whiny, persecution-complex uproars have been unfounded and continue to appear insubstantial.
Um,

http://www.justin.tv/ambiient

Its not PC but its 360...
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Old 2 Weeks Ago   #36 (permalink)
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Quote:
Originally Posted by dharmaBum View Post
Because no one has actually played the game yet.

And yet still people like to get all hot-and-bothered about perceived slights to their being over rather trivial matters that get blown way out of proportion.

But entirely beside the drama-queen fest that peripheral design decisions of MW2 has fed, I should still like to repeat the rather salient point that no one has actually played the game. No one has played single/multiplayer, no one has witnessed the falling sky that is "no modding," no one has had their PC rise up in to the glorious repressed-PC revolution at the last straw of no dedicated servers.

If that happens, there will be other concerns than a video game. But until it does, or perhaps allowing for the rather mundane outcome that MW2 just flops, I think these whiny, persecution-complex uproars have been unfounded and continue to appear insubstantial.
P2P multiplayer is pretty self explanatory. Unless the internet completely changes the way it works in the next week it's still going to have all the downsides associated w/ it. The game can't physically change the internet; so playing it first won't change anything.

Sure console players have been doing it for years, but console players also use a controller (that should tell you just how sensitive they are to accuracy).

It's going to mean less accuracy, more lag, games ending when hosts quit, game quality suddenly diving when ISPs throttle uploads during game sessions, harder time connecting w/ friends who aren't local & on the same network (sure you can force it w/ friends list but the quality of gameplay is going to be sub-par), etc..
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Old 2 Weeks Ago   #37 (permalink)
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Quote:
Originally Posted by dharmaBum View Post
Because no one has actually played the game yet.

And yet still people like to get all hot-and-bothered about perceived slights to their being over rather trivial matters that get blown way out of proportion.

But entirely beside the drama-queen fest that peripheral design decisions of MW2 has fed, I should still like to repeat the rather salient point that no one has actually played the game. No one has played single/multiplayer, no one has witnessed the falling sky that is "no modding," no one has had their PC rise up in to the glorious repressed-PC revolution at the last straw of no dedicated servers.

If that happens, there will be other concerns than a video game. But until it does, or perhaps allowing for the rather mundane outcome that MW2 just flops, I think these whiny, persecution-complex uproars have been unfounded and continue to appear insubstantial.
Well, it was already pointed out that many have played the game.
And the things we're upset about aren't "perceived" slights: they're definitely happening and they don't make us want to play the game.
1. Dedicated server loss - Anyone who enjoys picking what they play should be outraged at this. When I go into a game, i generally have a specific map, gametype, and occasionally players that i want to play with. IWnet makes this all go down the toilet. Matchmaking is NEVER better than a server list. Competitive play has taken a hit, servers will be laggier, there will be host advantage, it will be harder to get into a game you like.
2. Max of 9v9 - This obviously amounts for pitifully small games. If you wanna play small games go for it, but the rest of the world shouldn't have to suffer for your choices.
3. No mod tools - A lot of people seem to take this lightly, failing to realize how big modding is. Games like TF2, CSS, Oblivion, Fallout 3, Crysis, etc. have HUGE modding groups and they add tremendous amounts of replayability for those games. Hell, the half life series wouldn't even exist were there no modding tools
4. No console - This will hurt lots of lower-end pc players who need to disable things to get acceptable FPS. Possibly not your problem, but a problem nonetheless
5. +$10 price - Why would you be happy about paying more money for less features?

Anyway, thats what I can come up with off the top of my head. Just because no one (in theory) has played it doesn't mean it's blatant what effect these changes will have on the game. These are not trivial matters, they completely change the way I play the game.
I would really, really like to see someone argue in favor of those changes. Most people who are okay with buying the game just say "stop whining" without actually trying to tell us why we should embrace these limitations. A 6-7 hour single player and very limited multiplayer does not justify a $60 purchase for me.

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Old 2 Weeks Ago   #38 (permalink)
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P2P can be disastrous on PC.

Ever play a P2P game where one of the players is pissed off, so he starts doing things to intentionally lag the game?

"Oh, but IW in their infinite wisdom (teehee) will make laggers drop out!"

Yeah, that would be nice. Except you can't kick everybody who gets occasional lag spikes. Just wait for that crucial moment where you're running to disarm the bomb and... LAG... LAG... LAG... and there's a guy shooting at you while you try to reorient yourself.

Harder to do on consoles, since the software doesn't exist unless you use your router.
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Old 2 Weeks Ago   #39 (permalink)
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Quote:
Originally Posted by dharmaBum View Post
Because no one has actually played the game yet.
Agreed.
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Old 2 Weeks Ago   #40 (permalink)
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Agreed.
It's been leaked on XBox 360 for like a week...
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