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Old 05-01-07   #1 (permalink)
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Default whats hardware skinning?

ok, i decided to post this her because it pertains to one of my video games. in rainbow six vegas, i have the option to enable/disable hardware skinning. i just want to know what this is. will this be a benefit for me?
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Old 05-01-07   #2 (permalink)
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O.o
never heard that term before. but i'm curious enough to concur...
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Old 05-01-07   #3 (permalink)
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ive googled it but nothing understandable came up so...i thought i would ask here
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Old 05-01-07   #4 (permalink)
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From the readme:

7) The HARDWARE SKINNING option in the video settings can be used to let your video card (GPU) handle the
skinning instead of your computer's processor(s) (CPU).

If you are experiencing a low framerate:

a) You should disable the HARDWARE SKINNING option if you have a high-end CPU and a lower-end GPU.

b) Otherwise, enable it to use your video card's processing power and give the extra power to your CPU.
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Old 05-02-07   #5 (permalink)
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Quote:
Originally Posted by Fishie36 View Post
From the readme:

7) The HARDWARE SKINNING option in the video settings can be used to let your video card (GPU) handle the
skinning instead of your computer's processor(s) (CPU).

If you are experiencing a low framerate:

a) You should disable the HARDWARE SKINNING option if you have a high-end CPU and a lower-end GPU.

b) Otherwise, enable it to use your video card's processing power and give the extra power to your CPU.
oh, didnt see anything abuot it in the readme. thanks fishie!
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Old 05-03-07   #6 (permalink)
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its where you take a bowie knife and scrap off the the first layer of silicon
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Old 05-03-07   #7 (permalink)
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Removing IHS = Hardware Skinning
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Old 3 Weeks Ago   #8 (permalink)
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Removing IHS? haha XD I know this thread is old, but I found it on Google, so maybe it can be useful to somebody else who does too.. The "Hardware Skinning" you talk about from Rainbow Six options means to let the graphics card deform a model's vertices based on its attached bones. Bones are used to animate a model. So, I think, by enabling hardware skinning, the CPU only has to deform the model's bones and the GPU will deform the mesh (model) accordingly.
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