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Overclock.net - Overclocking.net > Video Games > Video Games - General | |
Inovative Features for Game Engine
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#1 (permalink) | ||||||||||||
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4.0 GHz
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Easy, just post a novel feature for a games graphics/physics etc engine, or a feature that's been implemented but you feel could be improved.
Critique people's ideas or whatever you feel you can add. Anyway, i hope to have the resources to produce my own AAA-quality title someday. I'll make sure good ideas get into the engine ![]() I would like to see a foliage system that's has leaves fall off trees when the wind blows.
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#2 (permalink) | |||||||||||||
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*cough* Stock *cough*
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Join Date: May 2009
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OpenGL and OpenCL being utilized for anything.
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#3 (permalink) | ||||||||||||
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4.0 GHz
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Oh yeah dude, my game will be as cross platform as possible. I agree with you there. OpenCL could be used for physics acceleration for my leaves, could it not?
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#4 (permalink) | |||||||||||||
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60,000,000,000$$ man?
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Ragdoll physics = a must. Proper bullet physics, too.
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#5 (permalink) | |||||||||
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ATI Enthusiast
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Physical imperfection. Tripping and falling occasionally, slipping on oil patches, etc. I'm talking in FPS games.
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#6 (permalink) | ||||||||||||
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Overclocker
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I want grass. Not a flat 3d image of grass, but actual grass. I want grass viewable indefinitely, as opposed to it being optimized and changing so far away to a flat image.
__________________I actually explored the idea of tiling transparent images with slightly varying green dots at slightly increasing y value, and it turned out pretty good. Until it starts blurring like hell from aliasing. I want grass that, when stepped on, smushes down and slowly raises. I want grass that, when smoked... oh wait wrong kind. You get the idea. Grass.
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#7 (permalink) | ||||||||||||||
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4.0 GHz
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Quote:
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#8 (permalink) | |||||||||||
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PC Gamer
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Meh
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#9 (permalink) | ||||||||||||
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PC Gamer
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Never even thought about this one but it would be awesome to see completely randomized faces for each enemy. Seeing scars and blemishes would add a touch of realism to otherwise inhuman killing supermodel bots.
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#10 (permalink) | |||||||||||||
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4.0 GHz
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as for the other kind, man ..no amount of code could possibly....meh, who knows. lets get to work on intoxication hardware acceleration.
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