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Old 10-08-09   #1 (permalink)
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Default Inovative Features for Game Engine

Easy, just post a novel feature for a games graphics/physics etc engine, or a feature that's been implemented but you feel could be improved.
Critique people's ideas or whatever you feel you can add.

Anyway, i hope to have the resources to produce my own AAA-quality title someday. I'll make sure good ideas get into the engine


I would like to see a foliage system that's has leaves fall off trees when the wind blows.
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Old 10-08-09   #2 (permalink)
*cough* Stock *cough*
 
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OpenGL and OpenCL being utilized for anything.
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Old 10-08-09   #3 (permalink)
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OpenGL and OpenCL being utilized for anything.
Oh yeah dude, my game will be as cross platform as possible. I agree with you there. OpenCL could be used for physics acceleration for my leaves, could it not?
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Old 10-08-09   #4 (permalink)
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Ragdoll physics = a must. Proper bullet physics, too.
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Old 10-08-09   #5 (permalink)
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Physical imperfection. Tripping and falling occasionally, slipping on oil patches, etc. I'm talking in FPS games.
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Old 10-08-09   #6 (permalink)
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I want grass. Not a flat 3d image of grass, but actual grass. I want grass viewable indefinitely, as opposed to it being optimized and changing so far away to a flat image.

I actually explored the idea of tiling transparent images with slightly varying green dots at slightly increasing y value, and it turned out pretty good. Until it starts blurring like hell from aliasing.

I want grass that, when stepped on, smushes down and slowly raises.

I want grass that, when smoked... oh wait wrong kind.

You get the idea. Grass.
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Old 10-08-09   #7 (permalink)
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Quote:
Originally Posted by dzalias View Post
I want grass. Not a flat 3d image of grass, but actual grass. I want grass viewable indefinitely, as opposed to it being optimized and changing so far away to a flat image.

I actually explored the idea of tiling transparent images with slightly varying green dots at slightly increasing y value, and it turned out pretty good. Until it starts blurring like hell from aliasing.

I want grass that, when stepped on, smushes down and slowly raises.

I want grass that, when smoked... oh wait wrong kind.

You get the idea. Grass.
Out of ALL the things you could pick, you focused on grass.
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Old 10-08-09   #8 (permalink)
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Physical imperfection. Tripping and falling occasionally, slipping on oil patches, etc. I'm talking in FPS games.
Meh
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Old 10-08-09   #9 (permalink)
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Physical imperfection.
Never even thought about this one but it would be awesome to see completely randomized faces for each enemy. Seeing scars and blemishes would add a touch of realism to otherwise inhuman killing supermodel bots.
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Old 10-08-09   #10 (permalink)
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Quote:
Originally Posted by dzalias View Post
I want grass. Not a flat 3d image of grass, but actual grass. I want grass viewable indefinitely, as opposed to it being optimized and changing so far away to a flat image.

I actually explored the idea of tiling transparent images with slightly varying green dots at slightly increasing y value, and it turned out pretty good. Until it starts blurring like hell from aliasing.

I want grass that, when stepped on, smushes down and slowly raises.

I want grass that, when smoked... oh wait wrong kind.

You get the idea. Grass.
I am so with you, I almost prefer flat ground textures that are derived from pictures of grass to the "3d" grass you see in modern games.

as for the other kind, man ..no amount of code could possibly....meh, who knows. lets get to work on intoxication hardware acceleration.
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