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Overclock.net - Overclocking.net > Video Games > Video Games - General | |
Why dont all games run at 30fps?
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#11 (permalink) | ||||||||||||
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66MHz
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Well instead of going by what you've "heard" and "read", why don't you go by what your eyes tell you? Can you really not tell the difference between 30FPS and 60FPS?
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#12 (permalink) | ||||||||||||||
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You can read! Congrats!
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If your FPS is above 60 it'll knock it down to 60 even. If it's between 30-60 then it bumps it down to 30. Problem solved.
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#13 (permalink) | |||||||||||||
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Freeze It
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There was a huge discussion here a few years back with alot of links and info.
Basically after reading all that stuff it pretty much if I remember correctly stated that the human eye above 65fps cant tell any difference but below that is when you can start noticing. Ofcourse that may vary from person to person and sorry I dont have a link to the discussion.
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#14 (permalink) | ||||||||||||
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4.104GHz
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I am not at all in favor of frame rate locks, especially something as low as 30 fps, which only appears smooth in games with a large amount of motion blur (e.g. Crysis).
__________________More frames does not clutter an image, but it does deliver more information to your eyes. In a game like Battlefield 1942 (as an example), which has a limit at 100, and which I often ran at 1600x1200 @ 100Hz on a good CRT, high frame rate was critial for responding to some threats. A grenade, artillery shell, or tracer may only be on the screen for 1/50th to 1/20th of a second. If you only see one frame of it, you have no way of knowing where it came from, how fast it's going, or where it's going to land. See five frames of it as it streaks by, and I can dodge it, then put a shell or bullet in its source with no other information. Again the more frames you see the more information you have. 30fps maybe a passible minimum for smoothness, but most people need more to be comfortable, and almost anyone acclimated to playing games can pickup considerably more useful details at a higher frame rate, at least in fast paced games.
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#15 (permalink) | |||||||||||||
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PC Gamer
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no way, if you can't tell the difference between 30fps and 60fps there's something wrong with your eyes.
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#16 (permalink) | |||||||||||||
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66MHz
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You can also notice the difference if the gap is really big. Like between 60Hz and 170Hz (I know because my monitor goes that high lol).
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#17 (permalink) | |||||||||||||
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4.104GHz
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The overall smoothness of motionmight not be perceptably much different, but that's no where near all there is to it. You'd likely need 500-1000 fps before more frames would add nothing to the experience (assuming you had a display that could deliver them that fast). I can certainly see a flash of light that is only 1/1000th of a second in duration. If that flash is a muzzle flash, or tracer, then it's potentially important in an action game.
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#18 (permalink) | |||||||||||||
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Database Developer
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60 hz on lcd not too bad, i couldn't stand 60 hz on crt, had to run 85 hz or 100hz, same thing with led chrismas lights, i see em flicker buggs the hell out of me, on off on off 60 times a sec
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#19 (permalink) | ||||||||||||||
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The Dapper Swindler
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The 60fps limit is a monitor thing. Technically your eyes can't see higher than 60fps because the monitor can only display 60fps. Your eye can actually detect motion well past 200fps. People think that we can't see higher than 30 or 60fps because that is the limit that our eyes can clearly distinguish objects. Basically what that means is that if someone passed a sign in front of your face for 33ms(30fps) you would have a fair chance at reading it, but if they passed a sign in front of your face for 5ms (200fps) you would still see the sign and know it happened, but you wouldn't be able to read it.
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#20 (permalink) | ||||||||||||
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Graphics Card Aficionado
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wow this tread is gone to far lol
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