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Old 3 Weeks Ago   #61 (permalink)
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Originally Posted by egerds View Post
60 hz on lcd not too bad, i couldn't stand 60 hz on crt, had to run 85 hz or 100hz, same thing with led chrismas lights, i see em flicker buggs the hell out of me, on off on off 60 times a sec
I had the same thing in my high school... we had these weird lights that run on 240v DC (don't ask me why) and for muck up day we took out the transformers and ran them 240v AC. It drove everyone nuts xD
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Daaamn. Not bad! Your Russian porn forum site is really taking off!


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Old 3 Weeks Ago   #62 (permalink)
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Originally Posted by tNok85 View Post
Just a theory, but since movies are pictures of real life happenings (usually) we don't notice it because our brains are trained to more easily fill in the gaps? With a game, it's not real, and our brains rely more on our eyes.

If I run a game - almost ANY game - at 24FPS, I *absolutely* notice the choppiness.
That's not the reason motion blur works in movies. The reason is that they are pre rendered and the blur is able to account for what will occur in the future. In games, they are rendered in realtime and so motion blur can not mask what happens in the future. The "motion blur" we see in modern games isn't motion blur at all, rather it is "motion ghosting", very similar to what happens on an LCD with a slow response time. It's implementation is likely to try and cover up the effect on LCDs.

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Originally Posted by sP00N View Post
You people are smoking crack, the human eye can't tell a difference past 30. Movies are shot at 24 fps. I'm tired of people claiming that 30 is too low.
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Old 2 Weeks Ago   #63 (permalink)
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You have read?

To silly to play games and decide with and come up with your own opinion?
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Old 2 Weeks Ago   #64 (permalink)
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30 fps. wow.
For some games, like Crysis, 30fps is very playable. But, in most games, I just go crazy.
There is that slight mouse lag that is like a mosquito buzzing around your head. And visually, some games look choppy at 30fps. Like FC2.
I would go insane if the fps was capped at 30fps.
I have to keep it above 60. Or I might just break something.
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Old 2 Weeks Ago   #65 (permalink)
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You know, the source engine has a console command to limit fps...

fps_max 300

its 300 by default. You can make it 30 if you choose, but your monitor wont display more than the refresh rate allows it anyway.
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Old 2 Weeks Ago   #66 (permalink)
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Quote:
Originally Posted by BlackHoleSon View Post
You know, the source engine has a console command to limit fps...

fps_max 300

its 300 by default. You can make it 30 if you choose, but your monitor wont display more than the refresh rate allows it anyway.
No.
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Old 2 Weeks Ago   #67 (permalink)
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Originally Posted by FSF-Foxhound View Post
No.
Its No Thankyou.
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You don't have a computer. You cannot use the TV.

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Old 2 Weeks Ago   #68 (permalink)
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Quote:
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Its No Thankyou.
Well you can notice more than 60FPS on a 60Hz (refresh rate) monitor so I'd say there is a point in putting it above your refresh rate
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Old 2 Weeks Ago   #69 (permalink)
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Quote:
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Well you can notice more than 60FPS on a 60Hz (refresh rate) monitor so I'd say there is a point in putting it above your refresh rate
No you can't, lol. The monitor is physically only refreshing 60 times per second, it is literally impossible to get any benefit from over 60 fps, as they aren't able to be shown.
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Old 2 Weeks Ago   #70 (permalink)
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What! Are you serious, do not pay attention to what OP says, game developers! If games were capped at 30fps I wouldn't be a gamer!
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