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Old 2 Weeks Ago   #21 (permalink)
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Originally Posted by Hexa View Post
Thanks for clearing that up. I guess you're ok even if you DO hate my analogies
I just said it was a dumb one, I didn't say I hated it. There are good analogies and awful analogies. Yours just happened to fall in a the bad category. I didn't mean anything else by it. Don't take little things so seriously man.

Sorry if my honesty pisses some people off.

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Old 2 Weeks Ago   #22 (permalink)
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uhh i got what i know from on this website so im pretty sure i know what im talking about.
I got a diploma stating I am master of Earth from the internet.

I'm pretty sure I'm master of earth now.


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Old 2 Weeks Ago   #23 (permalink)
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Originally Posted by ZealotKi11er View Post
Pls get your facts right. The 360 GPU is based on R500 not R600. The shasers on the 360 GPU 48 are not the same as shaders on Hd2400, they are shaders from X1900 which are more powerful.
Hmm, thanks for that info.

I hate this GPU's architecture.

It's not a 2400 HD, but it's not quite an X1900.
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Old 2 Weeks Ago   #24 (permalink)
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Hmm, thanks for that info.

I hate this GPU's architecture.

It's not a 2400 HD, but it's not quite an X1900.
its close to X1900 though. i know for a fact the RSX is 7800GT
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Old 2 Weeks Ago   #25 (permalink)
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my couzin thought the PS3 had a 8 core processor i was like no. it has a cell broadband processor
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Old 2 Weeks Ago   #26 (permalink)
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I got no clue what either one of them have. I just know I enjoy the Xbox 360 more then the PS3. Not saying the PS3 is bad, in fact with the price drop I think the PS3 is a great deal considering it has a blu ray player.
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Old 2 Weeks Ago   #27 (permalink)
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Originally Posted by JKBenchmarks View Post
How sure are you?

The Xbox 360's GPU may have shaders, but it only has 48. This is on the level of 2400 HD performance. The 2400 HD performs worse than a 1600 Pro.

The 7800 GT scores about double the amount of 3DMark06 points than the 2400 HD.

Also, the Xbox 360 and PS3 run games at 720P usually. CoD4 runs at 1000x600 or something like that for both consoles, and GT 5 runs at 1080P on the PS3.

Get yer facts straight.

GT5 does not run 1080p. The only time GT5 runs 1080p is when you're in the trophy room and menus. When you select the "1080p" rendering thing, you don't get 1920x1080, you get 1280x1080 or whatever. Its better then the 1280x720 if you like less AA but, I personally don't consider it 1080p for real.

Very very few games do 1080p, and the ones that do such as Wipeout HD typically have dynamic frame buffers to them where they switch resolutions on the fly to keep performance at best, or are sports games. In fact, someone was telling me the other day that is dynamic frame buffer is in GT5 when its using that '1080p' rendering mode, but I don't know the truth behind that.

And yeah - the 600p crap with CoD4 and CoD:MW2 is absolutely horrible. It looks like turd on my 32" 1080p. I can't wait to get the PC version of MW2.
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Old 2 Weeks Ago   #28 (permalink)
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After 3000+ posts, you still haven't learned that there is an edit button in the lower right hand corner? Stop double posting, it's getting annoying.

Pertaining to the question:

With consoles, I think GPU matters less than with PC. The coding for that specific GPU is what is important. This is where the xbox has the upper hand. It is easier for developers to program games to run on the xbox than on the PS3, making it seem as though the xbox's graphics are better (while in fact they are, the PS3 can perform identically with the right software coding). I forget where I read this... I'll try to dig up a link to cite a valid source.

Comparing the GPU in a console to the GPU in a computer seems foolish. Console games are specifically designed to run on that set of components, and nothing else. PC games need to cover a broader spectrum, essentially reducing the efficiency at which the graphics/audio are reproduced.


EDIT: I was wrong. It's the xbox's CPU that's easier to program for. Source so far (5 minutes of searching).
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Old 2 Weeks Ago   #29 (permalink)
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Originally Posted by mocha989 View Post
my couzin thought the PS3 had a 8 core processor i was like no. it has a cell broadband processor
With 7 SPE's, one which is used for the OS, and 1 PPE, it has 6 "cores."
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Old 2 Weeks Ago   #30 (permalink)
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Originally Posted by mmparkskier View Post
After 3000+ posts, you still haven't learned that there is an edit button in the lower right hand corner? Stop double posting, it's getting annoying.

Pertaining to the question:

With consoles, I think GPU matters less than with PC. The coding for that specific GPU is what is important. This is where the xbox has the upper hand. It is easier for developers to program games to run on the xbox than on the PS3, making it seem as though the xbox's graphics are better (while in fact they are, the PS3 can perform identically with the right software coding). I forget where I read this... I'll try to dig up a link to cite a valid source.

Comparing the GPU in a console to the GPU in a computer seems foolish. Console games are specifically designed to run on that set of components, and nothing else. PC games need to cover a broader spectrum, essentially reducing the efficiency at which the graphics/audio are reproduced.

I don't believe anyone is comparing a console GPU to a PC GPU, although I agree with your post completely.
When people say its 'comparable to a 7800GTX' or whatever, its simply a point of reference.

Although, I do disagree on the console GPU not matter that much. The GPU performance graphic quality wise is truly different from a PC GPU, but - the resolution it can output goes hand in hand with that so it does matter a lot.
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