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Does Windows 1903 update really improve performance?

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post #11 of 28 (permalink) Old 06-19-2019, 09:03 AM
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Got a big bump in 3dmark firestrike and that's it. All others 3dmark benchs didn't change and games are the same to unnoticeable gains..

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post #12 of 28 (permalink) Old 06-19-2019, 09:34 AM
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As if those scheduling improvements for Ryzen were even active yet.
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post #13 of 28 (permalink) Old 06-19-2019, 09:45 AM
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https://twitter.com/Thracks/status/1139578937531666434 - AMD's Robert Hallock explains that the topology awareness for the Windows scheduler is already implemented and does not require new chipset drivers.

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post #14 of 28 (permalink) Old 06-19-2019, 09:48 AM
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not in any way I've seen yet. Don't install it on a work machine quite yet if you use obscure software.

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post #15 of 28 (permalink) Old 06-19-2019, 10:05 AM
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Hi,
Benchmarks are flat to lower mostly lower across the board
1709 still rules benchmark wise all same as the beginning.

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post #16 of 28 (permalink) Old 06-19-2019, 11:14 AM
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only "performance" change I noticed with 1903 is slightly higher RAM (~1GB) usage. After a cold boot I usually sit around 4GB of RAM usage, now it's a bit over 5GB.

only game/benchmark I really tried was Cinebench and BFV. AFAIK the 3DMark gains are only for Ryzen? maybe I'll test that later.

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AMD FX-8320 Vishera @ X4 5022mhz (+43.5%)
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AMD X4 960T Zosma @ X6 4870mhz (+62.3%)
Intel i7 6700 Skylake @ X4 4709mhz (+38.5%)
Intel i5 6400 Skylake @ X4 4588mhz (+69.9%)
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post #17 of 28 (permalink) Old 06-19-2019, 02:19 PM
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got from 22000 points in 3D mark firestrike to 23000, and my cinebench scores hit the same result more consistently. Thats the only difference I saw with 1903 update.

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post #18 of 28 (permalink) Old 06-19-2019, 02:20 PM
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Dled the latest 19.6.2 drivers yesterday and got a small improvement in Dx12 performance in Strange Brigade. Installed Win 1903 this morning then tried SB again and got another gain in performance over 1803.



The Vega 64 has always had problems with that game in that when the textures are set to ultra some of them change to DX 7 quality. It got quite bad as it got worse the longer it was run. These two changes have almost completely eliminated the bad textures issue.

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post #19 of 28 (permalink) Old 06-19-2019, 05:40 PM
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From a programming perspective, I saw a difference with 1903. On heavily threaded CPU-focused tasks, I saw a slowdown with 1803. On my test with a 2400g, I started with a run pre-1803 update and was around 130m processes a second in int32 calculations (this was something I coded for benching cpus) After 1803 it dropped to 105-110m. after 1903 update it increased to 140m processes a second. There was a significant boost on 64bit floating point math as well when the data set exceeded cache size and required ram calls. that went from 53m on 1803 to 63m on 1903(Edit: correction on the floating point math. 63m was with faster ram. so 64bit floats remained mostly unchanged from my recollection.). These benches were performed on the same day with no other changes made except the update.

With synthetic benches, there is room for gaming the system or specialized advantages placed into the program. The output value of the bench has little to no explanation of how the number was calculated. Actual time values for a set number of competed processes or processes per second is a more fair representation of performance than some random digit assigned by a mystery calculation.

Last edited by PhillyB; 06-20-2019 at 02:32 PM.
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post #20 of 28 (permalink) Old 06-24-2019, 02:43 AM
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New chipset drivers were released on AMD page a few days ago

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Or at r/AMD https://community.amd.com/message/29...ZLWotL_8b8hvA8 or Twitch https://www.twitch.tv/ramenrider/
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