Why will cloud computing never be a thing? I do not understand. - Overclock.net - An Overclocking Community

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Why will cloud computing never be a thing? I do not understand.

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post #1 of 19 (permalink) Old 01-22-2017, 04:45 AM - Thread Starter
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Let's say randomly, ten years from now 98% of Americans are on fiber optic internet uncapped.

Ok, why would cloud computing never happen, like say I want to play a game, I no longer need to own it, I no longer need to own a PC, just a controller or keyboard mouse and monitor with ethernet connection.

All the horsepower out there, I just am curious. Is the only thing holding it back data caps and internet issues? I have had 200 down 50 up fiber optic internet for 4 years now? It cost me $50 a month... no data caps.

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post #2 of 19 (permalink) Old 01-22-2017, 10:01 AM
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It's the same argument as autonomous cars, completely robotic factories, virtual reality surgery, and on and on.

For some things it works, for others not so much.

If I'm managing 200 MS Office installs, yeah, the cloud. My own, I'm perfectly happy with it on my computer.

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post #3 of 19 (permalink) Old 01-22-2017, 07:47 PM
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Bandwidth is not the problem, latency is. Do you want to click on something then have to wait several seconds for it to load or do what you want it to do? What happens to cloud computing if and when you lose internet connection? Do you want to go from owning your own hardware to renting it with prices at the discretion of the provider? And to give up the last vestiges of your privacy just to have cloud computing?


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post #4 of 19 (permalink) Old 01-22-2017, 07:56 PM
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Did you never try OnLive? Was a nice concept, but had some issues which ultimately led it to fail. Like Bill said, for some stuff it works, but for others, its either not quite there yet or not really suitable. Some companies have full cloud computing implementation - they just have terminals with a monitor, mouse and keyboard, and the user logs into his profile via a virtual machine - this is becoming more of a trend, especially with large companies.

EDIT: So actually, it is a thing for businesses - and growing every year - but i think individuals, especially hobbyists like most on this site will always prefer their own rig.

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post #5 of 19 (permalink) Old 01-22-2017, 08:05 PM
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Latency.

Next question?

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post #6 of 19 (permalink) Old 01-22-2017, 08:06 PM
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Quote:
Originally Posted by caenlen View Post

Let's say randomly, ten years from now 98% of Americans are on fiber optic internet uncapped.

Ok, why would cloud computing never happen, like say I want to play a game, I no longer need to own it, I no longer need to own a PC, just a controller or keyboard mouse and monitor with ethernet connection.

All the horsepower out there, I just am curious. Is the only thing holding it back data caps and internet issues? I have had 200 down 50 up fiber optic internet for 4 years now? It cost me $50 a month... no data caps.

Well you have it with music but at the same time people want higher quality stuff. For you to rent and use a service it's going to be worse in the long run. It's always better to buy unless you game once in the blue moon. Nvidia is doing it with their current GPUs but you have to pay so much it makes it pointless. Even if the cost was high you still need to own your games.
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Latency.

Next question?

Hypothetically speaking when you play MP game you are content to a server so you have latency. What if the server and the streaming service where in the same place?

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post #7 of 19 (permalink) Old 01-22-2017, 08:21 PM - Thread Starter
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Ok so latency... so single player games, why can't the cloud computing just buffer them for 5 minutes of of gameplay before your allowed to play, and its all stored in ram, so like 32gb ram systems required... latency then is non-existence... single player games only of course.

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post #8 of 19 (permalink) Old 01-22-2017, 08:35 PM
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Ok so latency... so single player games, why can't the cloud computing just buffer them for 5 minutes of of gameplay before your allowed to play, and its all stored in ram, so like 32gb ram systems required... latency then is non-existence... single player games only of course.

Cost. How are you going to play Witcher 3 for example? You need a GTX1060 to yourself just for 1080p. You also need the game. You also nit input devices and screen. Might as well build the PC.

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post #9 of 19 (permalink) Old 01-22-2017, 08:42 PM
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Quote:
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Ok so latency... so single player games, why can't the cloud computing just buffer them for 5 minutes of of gameplay before your allowed to play, and its all stored in ram, so like 32gb ram systems required... latency then is non-existence... single player games only of course.

Typically Cloud Computing devices aren't much more than display and input, all the powerful number crunching is done by the server. What you are describing would require a powerful clientside device. It could work, but then whats the point?

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post #10 of 19 (permalink) Old 01-22-2017, 08:54 PM
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http://www.eurogamer.net/articles/digitalfoundry-what-went-wrong-with-onlive

Have a read of this. I don't think that cloud gaming can be ruled out in the future - I think it was just a bit ahead of it's time. Still hobbyists, like most of us here, would probably always prefer to build and maintain our own hardware.

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