I for one am not generally impressed with fancy interfaces. I find it easier to work in simple (boring) interfaces, e.g. I find it easier to work with my work Windows 2000 PC than my home WinXP machine sometimes.
And I am also resistant to change for its own sake. If a change serves a good purpose, that's one thing; e.g. the Win 3.x to Win95 jump to a non-File Manager based desktop was a good change, as File Manager really just limited what we could do. But adding fancy 3D effects and shadowing to the interface? It depends on how they are used, so I won't condemn them just yet. Let's just say I'm skeptical of their practical value. I suspect that this is just a whiz-bang-eye-candy ploy to bring Windows back into parity with the Mac OS. We'll see.
And frankly, I hate shadowing. I don't want something I put on my screen for a reason dimmed or darkened to create the illusion of "depth". I certainly hope I can turn that off if it becomes too intrusive.
And finally, all of these 3D effects had better be offloaded almost comlpetely onto the 3D card. Every version of Windows is a frickin hog compared to its predecessor, and this 3D bonanza will be the king of them all if they don't do it that way. The article alludes that a good 3D card will be necessary, so hopefully this is already on track. And I admit that it will be nice to have my uber-expensive card not sitting idle unless I'm playing a game. You're expensive, do some work, dagnabbit!
XBox Live: Vulcan Draggon Steam: Vulcan Dragon
[B]Currently Playing: Metro: Last Night (X360), Minecraft Story Mode (PC), Fallout 4 VR (Vive)
Mafia II (Xbox 360)
Updated June 21, 2019