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post #1 of 7 (permalink) Old 06-22-2011, 09:38 AM - Thread Starter
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The titles says it. Do you guys have any recommendations on books on how to program A.I? (on Java, Lisp, C++ but preferably Java and aimed towards game development)

I don't trust Amazon reviews a lot..

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post #2 of 7 (permalink) Old 06-23-2011, 11:12 AM
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I don't know of any that I have read that are specifically in Java but I really liked [ame=""] Programming Game AI by Example (9781556220784): Mat Buckland: Books[/ame] and so have alot of my friends but it is in C++ although with a little time most of the examples could be ported to java with a little work. The first few examples on finite state machines etc could easily be ported after that it would get a little more difficult. But the theory and book itself is laid out nice and reads well.

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post #3 of 7 (permalink) Old 06-23-2011, 10:41 PM
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I can also vouch for the book mentioned in the above post, it's great.

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post #4 of 7 (permalink) Old 06-24-2011, 06:06 AM
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What, exactly, are you trying to do?

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post #5 of 7 (permalink) Old 06-25-2011, 09:11 AM - Thread Starter
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Thank you for the recommendation! I hope I can find one near here, otherwise I'll order on Amazon.

@Oaff: As I said I'm aiming towards game dev.

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post #6 of 7 (permalink) Old 06-27-2011, 11:36 AM
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Not exactly game AI but

is supposed to be the industry standard from what I've been told.

Originally Posted by Syrillian go_quote.gif
The inherent and insurmountable shortcoming is that the entire framework of human understanding is steeped in finite terms. Everything has a beginning, everything has an end.... we simply can not fathom anything before or after.

Infinite is not necessarily a word, it is more of a sound that has a connotation or a theory, as by definition... we can not define it.

Infinite Time and infinite Space. Attempting to define them is not only ironic, it is an act of futility.
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post #7 of 7 (permalink) Old 06-29-2011, 11:13 AM
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O'reilly has a book called something like A.I. for game developers which is pretty good, and is geared toward java. [ame=""] AI for Game Developers (9780596005559): David M. Bourg, Glenn Seemann: Books[/ame]

O'reilly generally does a good job of gently introducing one to a subject, and from there you can move on to more advanced topics with a confidence in the basics.

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