Can a game coder explain how a game can prefer one architecture to another?
So im testing AMD vs Intel in the game world of warcraft specifically, with both systems set to 3.8ghz (downclocked on intel overclocked on amd) intel is winning by 30-40%. Clock for clock intel is not that much faster than amd so there are obviously optimizations for intel in this game, being a newb to coding i am just curious what exactly would need to be put into the game code to achieve such parity? Im planning on making a video to show on various forums and youtube and the ultimate goal is to bring this to blizzards attention so they can possibly patch the game to make it run better on ryzen systems.
Rog Strix z370-F
Nvidia Founders Edition RTX 2060
Gskill Trident-z RGB 3000
Samsung 960 evo 1tb
OCZ Agility 3 60gb
Vizio Smartcast E55
▲ hide details ▲