Really now you really didnt think I knew you could render openal in software From owning software based cards like The STX, HDAV1.3 and a razer Barracuda AC1 which I had before this with the STX before X-Fi HD I have now.I Never said you couldnt render openal in software you assume that I said that.
Actually your wrong UE3 engine does has EAX library in it, there are EAX effects but only when you enable OpenAL in the game options. If there was no EAX effects then my UT3 log wouldn't show it using any. Heres it is from my UT3 log and my UT3 log proves you wrong about there not being any EAX in UE3 engine thru openAl. of course a game that has EAX sound better then the same game with it off. It doesn't sound bland and sound isnt the same all over regardless of where you at.
In UT3 with EAX when you in a area below ground with a opening it sounds just like that with Eax. without EAX it sound like your above ground even tho your not and that's what it sound like with my STX that I had. IF UT3 which is a UE3 engine didn't have any EAX then it wouldn't been a difference.
No offense but it seems you don't even know what your talking about especially when you told me I should use alchemy for OpenAL games when its cleary for older Direct sound games but it does work for games using the miles sound engine. It do not work for openal games as it bypasses alchemy and use the game native openAL.
From my UT3 Log file no it puts the actual name that is listed in the control panel audio config.
init: ALAudio device opened : SB X-Fi Audio 
Init: AL_VENDOR : Creative Labs Inc.
Init: AL_RENDERER : SB X-Fi Audio 
Init: AL_VERSION : OpenAL version 1.1
Init: AL_EXTENSIONS : EAX