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Is it worth to buy Dolby Atmos? - heaphone for gaming

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post #1 of 21 (permalink) Old 02-26-2020, 05:54 AM - Thread Starter
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Is it worth to buy Dolby Atmos? - heaphone for gaming

Regarding Dolby Access in the Microsoft Store which grants us Dolby Atmos for headphones technology, is it really good for gaming?
Anyone bought it and felt instant regret?

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post #2 of 21 (permalink) Old 02-26-2020, 03:15 PM
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https://en.wikipedia.org/wiki/Dolby_Atmos

Quote:
Dolby Atmos is a surround sound technology developed by Dolby Laboratories. It expands on existing surround sound systems by adding height channels, allowing sounds to be interpreted as three-dimensional objects

unless your headphones have more than two channels I'm going to go with no.

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post #3 of 21 (permalink) Old 02-26-2020, 11:44 PM
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Quote: Originally Posted by The Pook View Post
https://en.wikipedia.org/wiki/Dolby_Atmos




unless your headphones have more than two channels I'm going to go with no.
There are dolby atmos headphones out there. I think the idea is that dolby uses a head transfer function for headphones vs multiple drivers for speakers.

But for argument sake, lets pretend you could get a really good dolby atmos experience with headphones. Would it be worth it to spend your money on the headphones? Probably not. The headphones out there that are dolby atmos compatible probably won't sound as good as a pair of regular audiophile headphones at the same price.

There is one counter point that comes to mind. If all you will ever do is play overwatch (which some people actually do) then buying dolby atmos gear might not be such a terrible idea. The big selling point to dolby atmos is that they add in height into the surround sound experience. Overwatch is one of the few FPS shooters, where the vertical space is used almost as much as the floor of the map. So it stands to reason that dolby atmos MIGHT actually be useful for overwatch.

But that is speculation on my part AND even if it did have a positive benefit in game like overwatch, it might not have a benefit to anything else you play.
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post #4 of 21 (permalink) Old 02-27-2020, 01:15 AM
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i have Audio-Technica ATH-M50 and dolby atmos for headphones but i dont use it. It didnt make big difference sound wise with microsoft drivers installed . I prefer sound from realtek driver atm overall and now im testing nahimic3

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post #5 of 21 (permalink) Old 02-27-2020, 01:35 AM
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I remember EAX had height functions implemented that I could only notice when wearing headphones (I don't have a surround sound setup for my stereo). I noticed it in only a few games, the Splinter Cell series, NOLF 2 and Quake 4 (and then in only a few maps and only w/buzzing overhead lights).
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post #6 of 21 (permalink) Old 02-27-2020, 01:55 AM
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post #7 of 21 (permalink) Old 02-27-2020, 02:19 AM
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Quote: Originally Posted by The Pook View Post
https://en.wikipedia.org/wiki/Dolby_Atmos




unless your headphones have more than two channels I'm going to go with no.
from your own link

Quote:
Headphone and smartphone implementations

Dolby Atmos also has headphone implementations for PCs, the Xbox One, and mobile phones. They work by using audio processing algorithms to convert the Atmos object metadata into a Binaural 360° output using the usual two headphone speakers. This technique is an improvement on the previous Dolby Headphone technology, allowing for infinite channels of sound to be processed into a virtual surround experience.[28]

Windows 10 Version 1703 Creators Update added platform-level support for spatial sound processing including both Windows Sonic for Headphones and Dolby Atmos for Headphones.[29] Dolby Atmos for headphones requires a licence to function which can be purchased or redeemed inside the Dolby Access app.

Dolby Atmos has smartphone implementations for devices including but not limited to the iPhone XS/XR and later (when running iOS 13 or later[30]), the Razer Phone and Razer Phone 2, the ZTE Axon 7, Samsung Galaxy S8/S8+, Samsung Galaxy S9/S9+, Samsung Note 9, Galaxy Note 8, Samsung Galaxy J8, Samsung Galaxy J6, Galaxy S10 series, Samsung Galaxy Tab,Samsung Galaxy A20,Samsung Galaxy A10, Sony Xperia 1, Lenovo K8 Note, Lenovo K5 Note, Huawei Mate P20 Pro and Nokia 6.[31] This implementation uses both the binaural headphone technology and a dual loudspeaker virtual surround sound implementation.

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post #8 of 21 (permalink) Old 02-27-2020, 08:18 AM
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Quote: Originally Posted by Tjj226 Angel View Post
There are dolby atmos headphones out there. I think the idea is that dolby uses a head transfer function for headphones vs multiple drivers for speakers.
Quote: Originally Posted by Axaion View Post
from your own link

uh

I know Dolby Atmos is a thing on headphones, on account of the OP.

I'm saying that emulating having >2 channels when you only have 2 channels = no.

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post #9 of 21 (permalink) Old 02-27-2020, 09:46 AM
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Quote: Originally Posted by The Pook View Post
uh

I know Dolby Atmos is a thing on headphones, on account of the OP.

I'm saying that emulating having >2 channels when you only have 2 channels = no.
re-read this part
Quote:
They work by using audio processing algorithms to convert the Atmos object metadata into a Binaural 360° output using the usual two headphone speakers.

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post #10 of 21 (permalink) Old 02-27-2020, 09:52 AM
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Quote: Originally Posted by Axaion View Post
re-read this part
[b]

yes, it's emulating >2 channels by using 2 channels.

I'm with you so far, continue.

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