I have ten games currently installed that have built in benchmarks. I’m going to run through each of them to see how they perform. Most of these benchmarks would probably run with my 5.0 GHz benchmark profile, but I want these results to be real world and how I’m going to use the rig on a regular basis. So I’m going to run all of these benchmarks using my everyday 4.8 GHz CPU overclocking profile.
I’ll use Afterburner for overclocking the video cards maxing out the power limit to +130, with +100 on the Core Clock and +1040 on the Memory Clock. All of the other benchmarks I’ve done previously I used either +112 or +130 on the Core Clock depending on the benchmark. But this +100 Core Clock setting is what I will use for my gaming profile. That is the settings I’ve been using while playing around 35 hours of Far Cry New Dawn without a single crash.
Also note that most of the following benchmarks were run with a room ambient temperature of 85° F, with 80° F minimum. It’s the middle of summer here so this is the worst case scenario of conditions.
The benchmarks are all run on my Acer Predator XB271HU 27” G-Sync 2560 x 1440 resolution monitor with G-Sync enabled in the Nvidia Control Panel. I’ve had this monitor for over three years, and it’s really a great monitor! Although I do plan to do a monitor upgrade in the coming months.
I know a lot of people don’t like or don’t use the GeForce Experience program, but I really like the program and launch all of my games with it. With one button click you can optimize the game settings, and if you want more FPS all you have to do is drag the slider to the left and click apply.
I’m using the default “Optimal” settings on all of these benchmarks unless otherwise noted, and for most of the games it’s completely maxed out settings anyways.
I will also take a look at some DSR, DLSS, and Ray Tracing settings in some of these tests. I was originally going to go through all of these benchmarks in alphabetical order, but decided to use the games release date instead starting with the oldest to the newest.
Hitman Absolution released May 2014
This is kind of an older title at this point, but many video card reviews in the past have used this built in benchmark. I got over 107 FPS on this benchmark with maxed settings.
Middle Earth Shadow of Mordor released September 2014
I ran all of these benchmark tests at least three times. This one gets a crazy high score of over 243 FPS even with completely maxed out settings.
BioShock Infinite released March 2015
I really enjoyed this game! It exports the results to a spread sheet though so no screen shot, but here’s the picture of the spreadsheet with a whopping average of 292 FPS. Look at the max FPS!
Rise of the Tomb Raider released November 2015
Here’s a screen shot of the GeForce Experience showing the optimal settings just one notch below the max. Moving it up the last notch only changes one setting from 2x SSAA to 4x SSAA. I used the optimal settings here for over 118 FPS.
Next I used the DSR feature which renders in the 3620x2036 resolution and then down samples it. That dropped the FPS down to 91.
Tom Clancy's Ghost Recon Wildlands released March 2017
This game gave me really inconsistent results. There’s a Ghost Recon Wildlands Bench-A-Thon
thread where a guy had virtually the same hardware with the same settings as this and he was getting much higher FPS and much higher GPU% usage than I was. I never could figure out why.
Here I used the in game “Ultra” settings for 55 FPS.
This is with “Very High” settings for 77 FPS.
Now with the “High” setting and 86 FPS.
Assassins Creed Origins released October 2017
As you can see with maxed out settings it scored 77 FPS, however this is one of only two of the ten games tested here that does not support SLI. So that is just one card being used.
This is what I keep displayed on my second monitor while gaming or benchmarking. HWiNFO and the detached Afterburner monitor. The top portion of each column shows each video card. The red box in the right column shows the card in use, while the column on the left shows the unused card.
Assassins Creed Odyssey released October 2018
This is the second game that does not support SLI, and it is the most demanding game of all the games I tested here. The GeForce Experience is a few notches below the maximum and it still only gets 65 FPS!
I moved the slider half way down to see what the difference would be. You can see it changed the Fog from medium to low, the Shadows from ultra high to medium, and the Volumetric Clouds from high to medium, and there’s more settings below that we can’t see. That brings the FPS up to 77.
I won’t show you the GeForce Experience screen shot here, but this is after dragging the slider all the way to the left, and it only gets up to 84 FPS. This moved the Anti-Aliasing from medium to low. It’s unlikely that I would ever actually use these settings.
Now to look at the other end of the spectrum, I moved the slider all the way to the right to max out the settings, and I was surprised how many settings were changed. This game is just brutal! Even with an overclocked 2080 Ti it only gets 39 FPS! And look at the minimum FPS is only 23 which makes this game really unplayable with these settings.
Personally most of the time I can’t really tell a difference between a games “Ultra” settings and whatever is the next setting below that while I’m actually playing the game because I’m not standing there staring at the textures, I’m running around trying to survive and win the game! I would rather have more FPS than detail that I don’t really notice.
Far Cry 5 released March 2018
The Far Cry series of games are some of my favorite games! Besides a few hours here and there on a few different games, this is the only game that I actually played all the way through during my two plus years of building the “Devastator”
This benchmark was done with just one notch down from max on the GeForce Experience and the only setting that changes with it completely maxed is the resolution scaling is slightly higher. Here we get a nice average FPS of 103.
This is also a Ubisoft title like the Assassins Creed titles and if fully utilizes SLI quite nicely. Here the red boxes on the Afterburner Monitor graph shows the area of the benchmark. Also this is the only game were the CPU Package temp crossed the 69° C mark and got to 70° C in this three plus minute run. The max the GPU temps got to in any game was 45° C.
Shadow of the Tomb Raider released September 2018
This game has optimal settings just one notch down from the max, and the only thing that changes going up the last little bit is it changes the “Nvidia RTX Ray Traced Shadow Quality” setting from High to Ultra, but first we’ll look at the default Optimal settings.
Not bad with average FPS of 115
Here I turned on the DLSS feature which is not affected by the GeForce Experience slider. This gave me eight more FPS for an average of 123 FPS. It looks like a good feature to keep on.
Now I turned the “Nvidia RTX Ray Traced Shadow Quality” up to Ultra and still it still gets 112 average FPS which is only three FPS less than the High setting. Still I doubt if I would notice a difference during game play.
This is with the same setting but with the DLSS feature turned on and it gets seven more FPS with an average of 119 FPS.
Far Cry New Dawn released February 2019
This is newest game tested, and the one I’m currently almost all the way through playing. It also has the Optimal setting just one increment down from the maximum, and that only ups the resolution scale from 1.7 to 2.0.
During most of my game play I’ve been getting mostly 90 to 120 FPS. The benchmark gets an average of 89 FPS here.
There it is ten games benchmarked with mostly maxed out or at least nearly maxed out settings. Once I do my monitor upgrade I may run through these again for comparison.