Hey what’s up OCNers? bluedevil here again. Gaming monitors, something we have looked at quite a bit here in the past, but I think Samsung has something that might just be the most immersive gaming experience yet, with no trade offs. Right after this.
Oh what’s that, you want DisplayHDR1000. Must have Freesync and Gsync support? Duh. A stupid fast refresh rate? Um yeah. Today we are going to find out what Samsung has improved from last year’s 120hz DQHD CRG9 with the new Odyssey G9, the 49 inch behemoth of gaming monitor that Samsung sent me to take a look at.
So I really didn’t think super ultrawide gaming was going to get any better than Samsung’s previous flagship, the 49” CRG9 from last year, but I was dead wrong. Samsung really has been hard at work pushing the gaming monitor boundaries further than other manufacturers in the past few years. Previously, I had looked at the 32 inch G7, and loved it, review here
. While only really having an issue with it’s PPI in the 32 inch model. Shifting gears from the 16:9 ratio to the super ultrawide 32:9, the 49 inch G9 improves in two big departments from its predecessor, refresh rate and curvature. This my friends is the cream of the crop.
So kicking things off is the obvious, it really has an extreme curve! The G9 is actually the world’s largest 1000R curved gaming monitor. Last year’s CRG9 had a curve of 1800R, which was immersive, provided you turned your head a bit to view the entire screen at times. With a more aggressive 1000R curve, Samsung figures gaming would be even more immersed than ever before. Having tested both models, I can honestly say that the G9 does feel better to game on as opposed to the CRG9. The curve is said to be on par with the natural curvature of the human eye. I know a lot of people are going to love it or hate it, but I really don’t think it takes any time at all to adjust to this 32:9 format.
To accommodate the extreme 1000R curve, the G9 has a glossy white plastic back with the Odyssey logo on the right hand side. Cable management was also a good upgrade, with a shell that pops off and hides your cables inside the stand, which also has a flip out headphone hanger, though I don’t know if anyone is going to be reaching over the G9 to hang them up, but hey nice touch. The stand is tilt, height, and rotate adjustable, very similar to it’s predecessor. Aesthetically, the Odyssey G9 is a looker. Down to its glossy white back panel, to its Infinity Core Lighting, which is color customizable via the OSD. To reach the OSD, the bottom mounted joystick is offset by about a foot, something that struck me odd until I used it. Perfect placement. The joystick placement makes it easy to comfortably access. The OSD also hasn’t changed one bit from the CRG9, which I find to be very functional and easy to navigate.
Things like video and photo editing, like I said in the G7 review, really isn’t what the G9 was intended for, but it's got a wide range of color gamut, which is factory calibrated. sRGB coverage is at 125%, DCI-P3 at 95%, and the Adobe RGB coverage is at 92%, meaning the G9 is fully capable of doing those kinds of productivity tasks. Speaking of colors, I did test with my DataColor SpyderX Pro colorimeter, and found the numbers to be close to advertised. Just mind you that the Datacolor SpyderX does not report anything higher than 100% in it’s metrics, even though the G9 is rated higher.
HDR. Something that in Windows 10, is really lackluster. Now since the G9, like the CRG9, holds the DisplayHDR1000 certification, it means that all eyes are on it for a great HDR experience. My recommendations for using HDR starts with using a Displayport 1.4 cable, anything less and you won’t be able to run 10-bit colors due to higher bandwidth limitations. Now in the past, HDR for me has always been a “dimmed washed out” look, as most of you can agree. Most of this IMO can be solved by adjusting the in game HDR luminance to your liking. Having edgelit local dimming as well as a static contrast ratio of 2500:1 also helps. Samsung states that the G9 is also using Quantum Dot technology, meaning this QLED has more vivid colors with 125% more color space compared to the standard sRGB color space. I can say with quite certainty, that the G9 is the most immersive HDR gaming experience I have seen to date.
Now let’s talk about that refresh rate. TWO HUNDRED and FORTY HERTZ. Effectively doubling last year's CRG9, Samsung does not want your monitor to be your “bottleneck''. 240hz also tends to go with it’s 1ms gray to gray response time, just like the G7. Actually, the G9 is almost the same spec wise as the G7. Just to reiterate, the Odyssey G9 is rocking a 49 inch, 1000R Curved VA panel at 5120x1440p, running at 240hz. Support for either AMD’s Freesync or Nvidia’s G-sync with both ranging from 60 to 240hz. Meaning if you're running at the G9’s full native resolution, you must maintain OVER 60 FPS to keep gameplay buttery smooth, any lower and either adaptive sync technologies will not be active. I decided to up my test bench PC to a RTX 2070 Super, still underpowering this panel, as I would have preferred to test with a RTX 2080 Ti, but I don’t have one.
DQHD 5120x1440 panel with Quantum Dot Technology
DisplayHDR1000 (Peak Brightness 1,000cd/m2, Min 300cd/m2)
Color Gamut (DCI Coverage) 95%
Adobe RGB Coverage 92%
sRGB Coverage 125%
Contrast Ratio 2500:1
240Hz Refresh rate
1ms GTG Response time
Support for either AMD Freesync or Nvidia G-Sync with a range of 60 - 240hz
1 HDMI 2.0 port
2 DisplayPort 1.4 ports
2 Port USB 3.0 Hub
In my G7 review I complained about not having a high enough PPI for a 1440P panel, this is so not the case with the G9. While having the same vertical dimensions as the 27” verison of the G7, the G9 is essentially two QHD 27” monitors in one complete package with a total PPI of 108.97 pixel density. Another spec that was pointed out, is the type of panel used. To be fair, these are MUCH better VA panels of years past. The funny thing is, I couldn’t find a single IPS gaming monitor that had a DisplayHDR1000 certification and had a refresh rate OVER 144hz. Not a single one. So when people dog on VA panels for not being as good, the VA panels that are in the G7 and G9 are “It’s like an IPS without bad contrast ratio”. This was from turmOil26 on Reddit to quote specifically. https://www.reddit.com/r/Monitors/co...s_like_an_ips/
So leaving pricing until last, with an eye popping price tag of $1699, the Samsung Odyssey G9 is DEFINITELY going to put a rather large dent in your wallet, provided you have the GPU horsepower to drive it.
Okay okay bluedevil but what about gaming? Running my 8700K @ 5Ghz with an Nvidia RTX 2070 Super, I loaded up Halo: Master Chief Collection, specifically Halo 3 since it was just released. While playing, I kinda lost track of time because of all the fun I was having blowing stuff up. Immersion was definitely there, Halo 3 most of time ran north of 240fps, running like melted butter on a hot day. I was also really surprised that the 32:9 5120x1440p resolution was supported as well. Next up I loaded up Doom Eternal, and this HDR experience was much better than Halo 3, mostly due to being developed with HDR in mind. The Doom Eternal experience was pretty good, colors popped, and it didn’t feel like any ghosting was present, that is until I ran it through a few tests over at BlurBusters.
In my eyes, the Odyssey G9 is absolutely on point with every test I threw at it. What took me the most was the frame skipping test. TWO FREAKIN BOXES. That’s it. Most of the time I see 3-5 boxes with the last two tapering off. Wow just WOW. Also there was NO backlight bleed WHATSOEVER. Take that IPS glow.
Okay, so everything is all hunky dory with the G9? While I loved having the ability to test this monster, I guess the only downside is that it's really heavy. That's it. That’s all I have. It really is a pity that I have to send it back to Samsung. But then again it makes it really easy to award the Overclock Scorching award to the Samsung Odyssey G9.
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