Overclock.net - An Overclocking Community - View Single Post - How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade)

View Single Post
post #253 of (permalink) Old 10-19-2012, 02:51 AM
Derko1
New to Overclock.net
 
Derko1's Avatar
 
Join Date: Jan 2012
Location: Jersey!
Posts: 3,305
Rep: 200 (Unique: 157)
Speaking about default settings... you have a value in defogging for the 1.2 release. So every time tone mapping is enabled, it also adds the defogging. To me the image was a bit green/yellow when enabling tone mapping. I just couldn't figure out why, until I noticed a value in there.

Just thought I'd mention it, since I'm guessing it was not intentional.

skull.gif[Official] Delidded Crewman skull.gifCurrently Playing
Dead Space 2 | Batman Arkham Asylum | Grid AS | Mass Effect 2 | The Wolf Among Us | Max Payne 3
Finished Games
Anamoly | Home | DLC Quest | Limbo | Dead Space | Tomb Raider | Oil Rush | Legendary
The Walking Dead | Ittle Dew | Saints Row The Third | Outlast | Dyad | Max Payne | Max Payne 2
Steam Profile
Derko1 is offline