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post #275 of (permalink) Old 10-23-2012, 12:56 AM - Thread Starter
TFL Replica
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Quote:
Originally Posted by Derko1 View Post

Downsampling. From 2560x1440 to 1920x1080 and the "High" setting in options menu. Which I am not sure what type of AA it is. thumb.gif
Why do you ask?

 

Just wanted to know what to put in the screenshot captions. smile.gif

 

Quote:
Originally Posted by Cykososhull View Post

Are there any settings that should not be activated together? I'm trying to get Deus Ex HR to look amazing. For example, bloom is terrible imo because the game is already so bright. I'm really trying to get rid of jaggies and darken the game a bit more.

 

Bloom is useful for older games that look dull and lifeless. Most modern games already use (or rather abuse) bloom. One of the best settings you could activate for Deus Ex HR would be Tonemap. You can use Tonemap's defog to remove the game's ridiculously strong yellow/gold tint. Just hopped into the game a took some screenshots for you.

 


 

Deus Ex Human Revolution - SweetFX (SMAA, LumaSharpen and Tonemap)

 

 

 

 

To remove the game's yellow tint, try the following settings for Tonemap

 

   /*-----------------------------------------------------------.   
  /                        Tonemap settings                     /
  '-----------------------------------------------------------*/
#define Gamma 1.0
#define Exposure 0.0
#define Saturation 0
#define Bleach 0
#define Defog 0.05
#define FogColor float4(2.00, 1.8, 0.3, 0)

 

If that's too much you can simply reduce the value for defog. You could also try applying bloom, hdr, vibrance or curves after this to get back some of the brightness and colors.

 


 

If you'd rather reduce but not remove the game's yellow fog/tint, it's a lot easier to do so with DPX.

 

 



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