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Ways to make a benchmarking software (both CPU & GPU, taking multi-threading into account)?

 
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post #1 of 5 (permalink) Old 06-26-2019, 12:16 PM - Thread Starter
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Ways to make a benchmarking software (both CPU & GPU, taking multi-threading into account)?

Hello,
I am an amateur overclocker mostly on CPU and am currently working on a project of making a benchmarking software using Wolfram Language.
My only experience of making an overclocking software is making a CPU stress test using C++ for my intro to C++ class (OpenMP kinda cheated me through)

I used Cinebench a lot as well as some 3D mark and for my understanding (please correct me if I am wrong),
CPU benchmarking is based on the amount of time to finish running a particular task, and GPU benchmarking is by running intense graphics software and based on the FPS, the user gets a score based on that.
With not fully understanding of benchmarking software (feel free to knowledge me how famous benchmarking software works)
Questions that I have for now are,
1. What're some good ways or famous calculations that can keep the CPU running? (I know calculating pi and finding prime numbers)
2. How should I take into account of multithreading? Should I do some concurrent processing? Or is parallel processing more preferable?
3. For GPU benchmarking, from what I've encountered, they all include some intense graphics software which I am not that familiar with of making. Are there any other ways of benchmarking besides comparing the FPS?

I am still in the planning phase of my project, any idea or thought (regardless of relating to Wolfram Language or not) are appreciated.
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post #2 of 5 (permalink) Old 06-28-2019, 04:18 PM
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Hi,
Maybe take a run and look at asus realbench
Another good one is blender and it's free demo rendering files
https://www.blender.org/download/demo-files/

https://www.blender.org/

https://rog.asus.com/articles/news/r...available-now/

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post #3 of 5 (permalink) Old 07-01-2019, 06:33 AM - Thread Starter
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Thanks for the info!
Almost forgot there are other CPU benchmarking softwares exist XD
Will def check out those files
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post #4 of 5 (permalink) Old 07-02-2019, 07:53 AM
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Hi,
Some of the blender demo rendering files have both cpu and gpu rendering files in them so two birds with one stone BMW I know does

Vaper
(4 items)
CPU
i9-9940x With evo and koolance vrm water blocks
Motherboard
ASUS x299 TUF Mark 2
GPU
Titan Xp with copper Water Block
RAM
Trident Z 3600C16 4x8gb's b-die default timings 16-16-16-36
Hard Drive
Samsung 970 Evo Plus 500gb M.2/ Samsung 850 Pro 256gb for os and 500gb evo for favorite games plus other wd hdd's for data and backup's
Optical Drive
LG Blu-Ray WH16NS40
Power Supply
evga 1200-P2
Cooling
2-280GTX Black Ice Nemesis rads with D5 pump-res combo and D5 top before and after rads.
Case
corsair 450D with added 2nd floor to house radiator on top
Operating System
Win-7 pro & 10 pro Win-7 Primary os.
Monitor
ASUS VG248QE 24" 144Hz
Keyboard
Logitech G910 Orion spectrum
Mouse
Redragon Perdition
Audio
Built in realtek and Insignia 2.0 soundbar HSB318
Audio
Built in realtek with Insignia 2.0 soundbar HSB318
CPU
i7-5930k with evo and koolance vrm water blocks
Motherboard
X99 Sabertooth
GPU
EVGA 1080ti FTW3 with Water block
RAM
Trident-Z 3200C14 4x8gb's b-die default timings 14-14-14-34
Hard Drive
Samsung 970 Evo 500gb M.2 for os/ Samsung 850 Pro 256gb for os and 500gb evo for favorite games plus other wd hdd's for data and backup's
Power Supply
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Cooling
2-240 GTX Black Ice Nemesis rads/ D5 pump-res combo and D5 top before and after rads.
Case
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Operating System
Win-7 and 10 pro Win-7 Primary os.
Monitor
AOC G2460PG 24"G-Sync 144Hz
Mouse
Red Dragon Perdition
Audio
Built in realtek and Insignia 2.0 soundbar HSB318
Hard Drive
eLeaf MELO-3 4ml
Power Supply
SE US18650VTC6 3120mAh 30A 3.6V 18650 Li-ion Battery - GREENx4
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post #5 of 5 (permalink) Old 07-15-2019, 03:55 PM
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Quote: Originally Posted by dali7384 View Post
Hello,
I am an amateur overclocker mostly on CPU and am currently working on a project of making a benchmarking software using Wolfram Language.
My only experience of making an overclocking software is making a CPU stress test using C++ for my intro to C++ class (OpenMP kinda cheated me through)

I used Cinebench a lot as well as some 3D mark and for my understanding (please correct me if I am wrong),
CPU benchmarking is based on the amount of time to finish running a particular task, and GPU benchmarking is by running intense graphics software and based on the FPS, the user gets a score based on that.
With not fully understanding of benchmarking software (feel free to knowledge me how famous benchmarking software works)
Questions that I have for now are,
1. What're some good ways or famous calculations that can keep the CPU running? (I know calculating pi and finding prime numbers)
2. How should I take into account of multithreading? Should I do some concurrent processing? Or is parallel processing more preferable?
3. For GPU benchmarking, from what I've encountered, they all include some intense graphics software which I am not that familiar with of making. Are there any other ways of benchmarking besides comparing the FPS?

I am still in the planning phase of my project, any idea or thought (regardless of relating to Wolfram Language or not) are appreciated.
Sent you a PM. Let me know if you want my help.
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Benchmarking , Cpu Overclocking , multithreading , software , wolfram

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