[WCCF] NVIDIA VP & CFO: Turing Is One of Our Largest Architectural Leaps - Page 3 - Overclock.net - An Overclocking Community

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[WCCF] NVIDIA VP & CFO: Turing Is One of Our Largest Architectural Leaps

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post #21 of 30 (permalink) Old 09-08-2018, 04:49 AM
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well look at the bright side, we could quote them on that "2x without ray tracing, and 6x with ray tracing" then sue them for false advertisement later on.

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post #22 of 30 (permalink) Old 09-08-2018, 05:27 AM
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Quote: Originally Posted by epic1337 View Post
well look at the bright side, we could quote them on that "2x without ray tracing, and 6x with ray tracing" then sue them for false advertisement later on.
Nope you can't cause she said "upto 2x".

Also on a general note i've been happy with what nvidia has offered for quite some time now. I'd like to give them the benefit of the doubt this time also until the benchmarks are in. After that i'll decided with my wallet.

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post #23 of 30 (permalink) Old 09-08-2018, 05:59 AM
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Quote: Originally Posted by epic1337 View Post
well look at the bright side, we could quote them on that "2x without ray tracing, and 6x with ray tracing" then sue them for false advertisement later on.
So, you're happy with $30?
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post #24 of 30 (permalink) Old 09-08-2018, 06:43 AM
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Quote: Originally Posted by white owl View Post
They have NVlink. Unless you're gaming in 8k I really can't imagine needing more in the next few years for anything game related. If DX12 really allows for a shared memory pool you might not need any more ram to run 8k. IMO if they put more vram on the cards it would go to waste for all but .1% of gamers that own the card. I think we're at a point where more of this and that won't cut it, things need to change on the software/driver/API end for things to start moving forward.
Well I know from experience that you can still get good things in 4k60 by increasing the shader count to 7k+, rops to 176 and effectively doubling the vram bandwith even if you don't increase it's quantity. And with higher framerate monitors coming I think there is still plenty of room for more of this and that.
Not that changes on the software/driver/API end aren't good. It would be great to see much more of the available capabilities as optional features, but for some reason that never is as reliable of a performance improvement than just more if this and that. As boring as that is.

At least I can be entertained by thinking about my phase change memory os drive changing phases all of the time, at least for a while.

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post #25 of 30 (permalink) Old 09-08-2018, 11:45 AM
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Quote: Originally Posted by huzzug View Post
So, you're happy with $30?
no, i doubt we'd even get $30 off that kind of lawsuit.

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post #26 of 30 (permalink) Old 09-08-2018, 04:30 PM
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Quote: Originally Posted by white owl View Post
They have NVlink. Unless you're gaming in 8k I really can't imagine needing more in the next few years for anything game related. If DX12 really allows for a shared memory pool you might not need any more ram to run 8k. IMO if they put more vram on the cards it would go to waste for all but .1% of gamers that own the card. I think we're at a point where more of this and that won't cut it, things need to change on the software/driver/API end for things to start moving forward.

I'm gonna straight up say you don't know what you're talking about because the whole "Dx12 shared pool" thing was shot down by Microsoft three years ago. You cannot span memory across cards that way without reducing ganged performance as opposed to parallel relay output due to the structure of the memory controller on each chip. If such a technology was at all valid we'd already be using it from system ram for the last decade.

nVLink is a computing support communications system, not a replacement or upgrade to SLI.

The next upswing in graphics performance will be from multi-threaded driver API capable of running each card independently with software timing and as of right now that's what Vulkan is about. Ashes' dev has implemented the tech under Dx12's framework but it isn't currently available outside of their engine.

nVLink is a "back bus" to keep from relying on the PCIe channels through the processor to communicate on a single task level across cards. If you're doing calculations that need 12,000 parallel CUDA per iteration it is what you want, if you're doing something that's slamming the GDDR6 at the limit of its bandwidth in order to produce frames then it's useless.

Now nVidia may use it for vulkan signaling and free up a tiny bit of bus bandwidth to produce some tiny edge over AMD's multi-card technique but it simply isn't a replacement for SLI.
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post #27 of 30 (permalink) Old 09-08-2018, 06:13 PM
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I never made any claims as to what NVlink does or is.
I never said DX12 would allow a shared memory pool, there was a big "if" in there.
I actually took a sabbatical from PC stuff for about 3 years, that's what was being kicked around at the time.

When people use qualifiers such as if, maybe, perhaps, possibly, etc there is a good chance they aren't stating a fact. I guess it's not enough to politely correct a statement anymore, an insult is needed to grow that peen right? You'll fit right in with the new OCN.

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post #28 of 30 (permalink) Old 09-10-2018, 06:48 AM
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Performance will not be x2 in apples to apples comparisons. It will be closer to 30% better.

The person from nvidia is just quoting that stupid graph that nvidia released here that used 4k upscaling to make the 2080 look better to make that BS calim:
https://wccftech.com/nvidia-geforce-...r-gtx-1080-4k/
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post #29 of 30 (permalink) Old 09-10-2018, 10:50 AM
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Quote: Originally Posted by BeeDeeEff View Post
Performance will not be x2 in apples to apples comparisons. It will be closer to 30% better.

The person from nvidia is just quoting that stupid graph that nvidia released here that used 4k upscaling to make the 2080 look better to make that BS calim:
https://wccftech.com/nvidia-geforce-...r-gtx-1080-4k/
I'm astounded at the confidence with which people are making these predictions.
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post #30 of 30 (permalink) Old 09-11-2018, 11:25 AM
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Quote: Originally Posted by Mand12 View Post
I'm astounded at the confidence with which people are making these predictions.
It's not an unfounded prediction. Nvidia has already stated that the performance increase between pascal and turing is 35-40 percent with current games, meaning games that are not designed to take advantage of RTX. The use of "current games" is a little misleading since there will almost certainly be future games that are also not designed to take advantage of RTX. Knocking off 5 percent of Nvidias prediction to account for marketing optimism and cherry picking seems reasonable, especially since nvidia has stated that the 2080ti has a larger performance delta with the 1080ti than the 2080 has with the 1080.

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