Originally Posted by The Robot
Online multiplayer killed the dream of realistic AI, sadly. Those who play single player games mainly want a dumb shooting gallery and therefore devs don't bother with AI anymore since FEAR.
I think the game designers at CD Projekt RED and Bethesda would have a very different perspective, it's just a shame that the sort of content that would take advantage of this hardware best takes so incredibly long to create.
For another example of sustained interest in AI, here's an article on an NPC Mod for Oblivion: https://www.eurogamer.net/articles/2...hett-worked-on
Ok, it's just a mod for an ancient game, but this kind of thing exists because no-one on a production schedule thinks they have time for (or they aren't given the time for) that much depth (really with the 10 year production cycle on TES games now we should be expecting a lot more).
If it's just a production bottleneck preventing in depth AI from being created in normal games, then like with AI driven animations and modelling, maybe hardware accelerated AI could help deliver the content people want but developers gave up trying to produce.
And on a similar note, I really wonder how much these AI generated effects are still dependent on the CPU? In a best case scenario if Tenser Cores can be used to offload work away from the CPU then everyone in the hardware industry should be going bonkers for this stuff.
Regardless, the current situation with RTX is utterly ridiculous and the lack of a high end Turing based GTX card is really inexcusable.
New Tech is all fine and dandy but I still want to play existing games in 4K120, it sounds like a lot of other people do too but all you see in the comments is "It's impossible with current hardware" or "It would cost way too much $$$".
The farce of those sentiments is that when half of the die area on RTX cards is non-rasterizing, we know that Nvidia could give double the performance for the same cost in a Turing based GTX card.
Maybe most people are actually just giving excuses and not really interested in running higher resolutions at all, but at least if we take people at their word then the whole problem here is cost, and the design of RTX hardware is actually an aggressive move by Nvidia trying to kill the idea of 4K gaming for the masses.