[PG] Valve's VR Headset is Called Index, and It's Coming Soon. - Page 3 - Overclock.net - An Overclocking Community

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[PG] Valve's VR Headset is Called Index, and It's Coming Soon.

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post #21 of 108 (permalink) Old 04-01-2019, 07:07 PM
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No specifics :stitch:

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post #22 of 108 (permalink) Old 04-01-2019, 08:01 PM
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post #23 of 108 (permalink) Old 04-02-2019, 04:56 AM
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Quote: Originally Posted by kingduqc View Post
I would love to see some triple A games from valve in VR, that would be worth 1-2 grand for a VR setup.
Would be nice, that's for sure. Except it's a wet dream since Valve no longer makes games, and even less AAA games !

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post #24 of 108 (permalink) Old 04-02-2019, 06:04 AM
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Quote: Originally Posted by steelbom View Post
What's the impact of VR headsets on eyes? Having the screen so close to the eyes?

I've been looking at VR headsets and I may purchase one in the next year or two as the offered products keep getting better... but more good games are needed.
The screens are OLED, not CRT, so none. Light is light, nits are nits, but as a VR headset can "seal" around your face you need much less light to appear bright.

As for games... depends what you like I suppose. Beatsaber is certainly my go to, but I've enjoyed Robo Recall and The Climb as well. Subnautica also has better immersion in VR, provided you can get over the motion issues, as does Elite Dangerous. Agreed that there aren't enough truly good games.

Quote: Originally Posted by white owl View Post
VR is cool and all and I agree that the heatset needs to start becoming more streamlined and affordable. No way I'm paying $300 for a 1lb apparatus to wear on my head. I'm actually really interested in goggle screens for normal games, I feel like having the game in 3D using this could be cool but if it were as simple as small, highish res 144hz displays in a small form factor I think I'd really enjoy playing most games that way too.
You want AR, not VR. VR provides no point of reference, nothing that stays still or moves with you, so non-VR games will give you extreme motion sickness as your body and inner ear will not feel any of the motion your ingame movements create.

The work around is to run them in "theater mode", which effectively emulates a really big screen, but then the resolution is actually well below 16:9 1440p in favor of good 3D, IF what you are watching supports 3D. Works good for movies if you don't want to buy a big TV though.

-----------

The Rift S is disappointing. I hope this or the Cosmos are better.

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post #25 of 108 (permalink) Old 04-02-2019, 09:04 AM
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not buying any headset until the resolutions go up drastically.
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post #26 of 108 (permalink) Old 04-02-2019, 09:46 AM
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What are the resolution/framerate limitations for displayport 1.2?

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post #27 of 108 (permalink) Old 04-02-2019, 10:01 AM
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not sure, but I'm pretty sure the last one I used was making use of dual DP input.
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post #28 of 108 (permalink) Old 04-02-2019, 10:06 AM
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Quote: Originally Posted by bigjdubb View Post
What are the resolution/framerate limitations for displayport 1.2?

https://en.wikipedia.org/wiki/DisplayPort#1.2
https://www.cabletimetech.com/techno...rt-technology/
https://www.vive.com/eu/product/vive-pro/



So it'll be able to do the Vive Pro's res/refresh rate of 1440x1600 / 90Hz.

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post #29 of 108 (permalink) Old 04-02-2019, 10:30 AM
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After all Valve's work to bring gaming to Linux. Guess I'll see what the competition brings.
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post #30 of 108 (permalink) Old 04-02-2019, 10:53 AM
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Quote: Originally Posted by bigjdubb View Post
What are the resolution/framerate limitations for displayport 1.2?
Rift CV1 and Vive are the limits of HDMI 1.4 (10.2gbps); [email protected] and 110 FOV.

DP 1.2 can about double that at 17.28gbps. They can increase res or framerate by about 60% or use a combination there in.

HDMI 2.0 is 18gbps and can match DP 1.2.

DP 1.3/1.4 can jump that to 32.4gbps.

HDMI 2.1 jumps that to 48gbps.

If they would move up a standard or two they could do so much better. OLED should be able to do 120hz easy, and from there they can add VRR and bump the res until reasonable.

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