NVIDIA is losing its longtime Director of Technical Marketing, Tom "TAP" Petersen, who announced on Friday that he had wrapped up his final day with the firm. It has not yet beeb publicly announced where Tom will end up or what he has planned next, though we have it on good authority he will go where other stalwarts in the graphics industry have recently gone. More on that in a moment.
Tom is a veteran in the industry and an all around good dude. Before landing at NVIDIA in 2005, he spent the bulk of his career as a CPU designer, having worked with IBM and Motorola on the PowerPC team. He also spent some time with Broadcom after it acquired SiByte, where he was the Engineering Director for the BCM1400, an embedded quad-core multiprocessor.
Though it hasn't been formally announced yet, we have heard a rumor from a credible source that Ari Rauch, Vice President of the Core And Visual Computing Group and General Manager of the Visual Technologies Team at Intel, has successfully recruited Tom to be an Intel Fellow working with the Game Experience Team. Bringing Tom on board would align with Intel's current strategy, which is to market the heck out of its discrete GPU plans and be engaged with the community.
While his position at NVIDIA was a marketing based role, he will be joining the engineering group at Intel and was recruited by Ari Rauch. Tom is going to be responsible for defining and delivering on the quintessential gaming experience – something Intel is going to be very particular about igoing forward. Considering he has previously worked with NVIDIA GSync and helped improve the gaming experience over at NVIDIA, we are sure he will be a great fit in his new role.
Some of his goals will include how to make the gaming experience better and participating in the innovation pipeline. Intel has been snatching quite a few high profile executives from pretty much all major companies (AMD, NVIDIA, Tesla – you name it) and is quickly turning into one of the greenest pastures for (graphics) industry veterans to migrate to. All of this is part of their plan to diversify from CPUs into GPUs; an effort that is led by Raja Koduri and something that will bear its first fruit in 2020 with Intel Xe.
"Name as many uses for a brick as you can in one minute." - interview at graphics-chip maker Nvidia for a campaign-manager job
Fermi: it's better to burn out than fade away.
Remember the golden rule of statistics: A personal sample size of one is a sufficient basis upon which to draw universal conclusions.
"The more you buy, the more you save." - Jensen Huang GTC 2018
Now Jensen can't joke anymore that Intel's graphics team is basically AMD's and he risks losing more than Tom Petersen. Interesting that he will be going back to his engineering roots. Intel has a long way ahead in the gaming market with lots of features to implement to reach parity with the competition, let alone surpass them, so it's good to hear that they are hiring lots of talent to be taken seriously from the get go.