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post #61 of 313 (permalink) Old 06-12-2019, 03:20 AM
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Quote: Originally Posted by ilmazzo View Post
Well, this is very kind from them, they are pretty saving billions r&d dollars that nvidia pumped in the RT thing backing the technology too...is anywhere a list of RT titles incoming? I just don't recall maybe but cyberpunk 2077 is not having it, right?

Cyberpunk will have it, Watch Dogs Legion as well.

https://www.nvidia.com/en-us/geforce...p-ray-tracing/
https://www.nvidia.com/en-us/geforce...p-ray-tracing/

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post #62 of 313 (permalink) Old 06-12-2019, 03:38 AM
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Thanks, is there a complete list somewhere for ALL titles implementing dx12 RT or this/next year?

So....we will be on the usual track of "twitmtbp" RTX implementation to hamper RT standard dx12 implementation on other vendors? I think....yes......

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post #63 of 313 (permalink) Old 06-12-2019, 03:48 AM
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Quote: Originally Posted by ilmazzo View Post
Thanks, is there a complete list somewhere for ALL titles implementing dx12 RT or this/next year?

So....we will be on the usual track of "twitmtbp" RTX implementation to hamper RT standard dx12 implementation on other vendors? I think....yes......
Absolutely. nVidia singly control the entire DXR standard and ray/path trace code in games.

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post #64 of 313 (permalink) Old 06-12-2019, 04:07 AM
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Quote: Originally Posted by ToTheSun! View Post
Absolutely. nVidia singly control the entire DXR standard and ray/path trace code in games.
I don't know what you mean by singly, but DXR is created by Microsoft, who will be using RDNA 2 tech for raytracing in their consoles...

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post #65 of 313 (permalink) Old 06-12-2019, 04:25 AM
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RTX is nvidia implementation of RT DX12 capabilities

just like gsync is nvidia implementation of VRR capabilities of monitors

amd has its own implementations of both too

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post #66 of 313 (permalink) Old 06-12-2019, 04:34 AM
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Quote: Originally Posted by Buris View Post
I don't know what you mean by singly, but DXR is created by Microsoft, who will be using RDNA 2 tech for raytracing in their consoles...
Quote: Originally Posted by ilmazzo View Post
RTX is nvidia implementation of RT DX12 capabilities

just like gsync is nvidia implementation of VRR capabilities of monitors

amd has its own implementations of both too
So, you DO know RTX support in games is benign.

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post #67 of 313 (permalink) Old 06-12-2019, 04:40 AM
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for RTX cards sure

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post #68 of 313 (permalink) Old 06-12-2019, 05:40 AM
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Quote: Originally Posted by ilmazzo View Post
for RTX cards sure
Have you ever wondered why you need DXR in order for RTX to work?

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post #69 of 313 (permalink) Old 06-12-2019, 06:01 AM
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I don't have all the day, could you get to the point please?

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post #70 of 313 (permalink) Old 06-12-2019, 06:07 AM
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AMD Navi Radeon Display Engine and Multimedia Engine Detailed

Quote:
The Navi Radeon Display Engine features an updated DisplayPort 1.4 HDR implementation that's capable of handling 8K displays at 60 Hz with a single cable. It can also handle 4K UHD at 240 Hz with a single cable. These also include HDR and 10-bit color. It achieves this by implementing DSC 1.2a (Display Stream Compression). The display controller also supports 30 bpp internal color-depth. The HDMI implementation remains HDMI 2.0. The multi-plane overlay protocol (MPO) implementation now supports a low-power mode. This should, in theory, reduce the GPU's power draw when idling or playing back video.
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