[PCGamesN] Intel beats AMD and Nvidia to crowd-pleasing graphics feature: integer scaling - Page 3 - Overclock.net - An Overclocking Community

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[PCGamesN] Intel beats AMD and Nvidia to crowd-pleasing graphics feature: integer scaling

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post #21 of 61 (permalink) Old 06-25-2019, 12:36 PM
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Quote: Originally Posted by B!0HaZard View Post
Yeah, it's a really basic feature, but NVIDIA and AMD don't support it. It's an easy marketing win.
Bilinear and bicubic are the worst of both worlds. None of the sharpness of nearest-neighbour, and nowhere as nice as modern scaling algorithms.



No, other scaling methods like bilinear are blurry. If you output 4K to an 8K monitor, you're relying on either the GPU or the TV upscaler neither of which typically do integer-ratio nearest-neighbour scaling. Bilinear and bicubic can look fine (except with pixel art), but you're honestly just losing sharpness on your lower-resolution content, it's not adding anything to the image.
Some TV's have a 2x2 pixel option for this. My 2014 Panasonic does at least. But it is also 60hz so I never use it.

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post #22 of 61 (permalink) Old 06-25-2019, 12:51 PM
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Quote: Originally Posted by writer21 View Post
So if I have 1440p 144hz monitor and want to run lets say Apex Legends in 1080p on that 1440p monitor it will look as sharp as native 1440p but obviously with more frames? If so why wasnt this added sooner? I think I know the answer but it's the reason I stick to 1440p for some games and 1080p for fast shooters.
It hasn't been implemented because it's not all that good...

Pixel art it's not too bad, but outside of that it's pretty blah.

edit: if it's just the sharpness you want, you would be better off just using reshade and adding luma-sharpen to the 1080p.


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post #23 of 61 (permalink) Old 06-25-2019, 01:12 PM
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If what I'm hearing here is true, then this is pretty amazing. It's a pretty tough pill to swallow though. Wouldn't intel igpu laptops be the best budget gaming machines ever if you could render the games at 540p and have it look like 1080p on the screen?

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post #24 of 61 (permalink) Old 06-25-2019, 01:16 PM - Thread Starter
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Quote: Originally Posted by bigjdubb View Post
If what I'm hearing here is true, then this is pretty amazing. It's a pretty tough pill to swallow though. Wouldn't intel igpu laptops be the best budget gaming machines ever if you could render the games at 540p and have it look like 1080p on the screen?
Incorrect the issue is that Full HD on a 4K monitor looks worse than on a Full-HD monitor. This solution brings it on par with a Full-HD monitor.

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post #25 of 61 (permalink) Old 06-25-2019, 01:44 PM
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This is a game changer. Amd and nvidia need to introduce this feature in their gpus. This would extend the life of gpus. Next level would be to upscale any resolution to your monitor resolution by using gpu instead of being done by the monitor.

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post #26 of 61 (permalink) Old 06-25-2019, 02:38 PM
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Quote: Originally Posted by WannaBeOCer View Post
Incorrect the issue is that Full HD on a 4K monitor looks worse than on a Full-HD monitor. This solution brings it on par with a Full-HD monitor.
Oh, I was misunderstanding. This is like the upscale a 4k tv does when you send it 1080p content. If I understand this correctly, it is of no benefit to someone who renders their game at their monitors native resolution? If I wanted to render at 1440p and send it to my 4k tv, this would help it look a bit better versus the TV's internal upscaling (or lack of upscaling if it's a monitor).

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post #27 of 61 (permalink) Old 06-25-2019, 02:53 PM
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yeah i think that's more correct. Its akin to the scaler in a TV.

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post #28 of 61 (permalink) Old 06-25-2019, 03:15 PM
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Quote: Originally Posted by writer21 View Post
So if I have 1440p 144hz monitor and want to run lets say Apex Legends in 1080p on that 1440p monitor it will look as sharp as native 1440p but obviously with more frames? If so why wasnt this added sooner? I think I know the answer but it's the reason I stick to 1440p for some games and 1080p for fast shooters.
No I think you need 4 times the resolution, so on a 4K monitor you can get 1080p, and on a 1440p monitor you'll get 720p.

Rainbow Six: Siege by the way had this feature before they patched it out in 2017. It was awesome having the double FPS of 720p resolution, while it looked very sharp like a native resolution. There was also 2x MSAA pass applied on it, so you didn't really even see the pixels.

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post #29 of 61 (permalink) Old 06-25-2019, 03:30 PM
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Quote: Originally Posted by bigjdubb View Post
Oh, I was misunderstanding. This is like the upscale a 4k tv does when you send it 1080p content. If I understand this correctly, it is of no benefit to someone who renders their game at their monitors native resolution? If I wanted to render at 1440p and send it to my 4k tv, this would help it look a bit better versus the TV's internal upscaling (or lack of upscaling if it's a monitor).
The rendered resolution needs to be 1/4 of the display's resolution for it to bypass any processing.

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post #30 of 61 (permalink) Old 06-25-2019, 03:34 PM
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Quote: Originally Posted by skupples View Post
yeah i think that's more correct. Its akin to the scaler in a TV.
Yeah, SUPER EXCITING!




I poured a years worth of sarcasm into that sentence, this one is to make sure it doesn't go unnoticed.

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