[PCGamesN] Intel beats AMD and Nvidia to crowd-pleasing graphics feature: integer scaling - Page 7 - Overclock.net - An Overclocking Community

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[PCGamesN] Intel beats AMD and Nvidia to crowd-pleasing graphics feature: integer scaling

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post #61 of 66 (permalink) Old 07-19-2019, 06:07 PM
 
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Quote: Originally Posted by Z Overlord View Post
what about games that don't scale to 4K well? Like for example even at 1080p Half Life 1's HUD and crosshair are pretty small, at 1440p it's even worse. I can't imagine how 4K would look like in that game
Isn't there widescreen fixes for that?

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post #62 of 66 (permalink) Old 08-12-2019, 03:45 PM - Thread Starter
sudo apt install sl
 
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Looks like people still want AMD to add integer scaling support. I'd rather they expand RIS to Vega 20.

https://www.feedback.amd.com/se/5A1E27D211FADB79
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post #63 of 66 (permalink) Old 08-12-2019, 04:24 PM
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just remembered, my retron5 has a thing i call smoothing, looks just like this. Guess i should google how its differnt.

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post #64 of 66 (permalink) Old 08-12-2019, 04:46 PM
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Quote: Originally Posted by WannaBeOCer View Post
Looks like people still want AMD to add integer scaling support. I'd rather they expand RIS to Vega 20.

https://www.feedback.amd.com/se/5A1E27D211FADB79
RIS will be implemented sooner or later, it is like VSR at some point they just released for older GCN cards, though we need something like integer scaling or like TRIXX Boost or both
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post #65 of 66 (permalink) Old 08-13-2019, 12:16 AM
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Quote: Originally Posted by mouacyk View Post
Would be a bigger deal if it was hardware acceleration for xBRZ or even Waifu2X in realtime:

For those living under a rock:
https://www.unindented.org/blog/pixe...arison-part-2/


heh. looks like a godsend for those who like playing old bitmap games
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post #66 of 66 (permalink) Old 08-13-2019, 08:32 AM
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RIS/CAS... depends on usage, the version that is in ReShade is too sharp even at lowest setting of 0.0 that's supposed to be a "disabled" setting. I prefer lumasharpen with my own settings and more adjustment.
For some source that's heavily AA nuked, sure CAS may be fine with it's stronger sharpening algo.

Scaling pixel art... just use an emulator that outputs native resolution and has what ever scaler you want or can add your own. Adding nearest neighbor/integer scaling takes 10 min.

RIS/CAS is on any GPU via ReShade. Or you can copy paste the code from AMD's source to what ever you want.
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