Originally Posted by Kpjoslee
DX ray tracing and Ray tracing on Vulkan fully supports Nvidia's approach so I don't expect that to be a problem. Both PS4 and Xbox one has AMD GPU yet majority of games on PC side is still more favored on Nvidia side, so I don't expect that to change for next generation.
There is no Nvidia's approach. Nvidia will support it. That's the point. Unfortunate that mindshare has you to believe otherwise.
Did you realize that AMD commands how games are developed? No, you don't sigh.
Developer now develop their engines to work with consoles 1st. Not PC's 1st. That's where the revenue/profit is.
AMD is the only hardware in town for consoles. Therefore, developers will code for console 1st then port back to PC 2nd. MS is already planning to port games via powershell. That's going to be a huge game changer. So yeah, expect their to be problems for nvidia owners come next gen.
When you download State of Decay, the oddities begin immediately. Instead of downloading from the Microsoft Store server, serverdl.microsoft.com, where all content comes from including PlayAnywhere titles, the game downloads from assets1.xboxlive.com.
When you extract the installer from the Store after downloading, you will discover that it is using the .xvc file format. While that may not sound familiar, Microsoft introduced this format around 2013 specifically for Xbox One games. Further, you can now install this file format using PowerShell in 19H1; I never thought I would write the words “PowerShell can now install Xbox One games” but here we are.
When you install State of Decay, you get a legacy DX installation setup prompt that does a classic, non-sandboxed, and non-store based installation of DirectX dependencies to your system directory. You can see what this looks like in the screenshot at the top of the post.
Moves are being made...moves are being made. It is self explanatory but to be clear there is no Nvidia xbox.
Now what about Sony..You know...the ones who partnered with AMD for Navi? Looks like they are also looking into Ray Tracing (THEIR WAY
). Oh BTW, Polyphony (Creators of Gran Turismo) are closer to Sony as a partner then EVGA is to Nvidia...for reference. Will we see AAA Sony titlesg PC from Sony...if so...oh my that will be huge news. I doubt it though but worth a thought since those who buy Navi10/Navi20/NBavi21 will already have the hardware...but i digress. But in any case this proves that consoles aren't doing it "nvidia's way"
Nvidia is boosting full ray tracing support. Which we know can't be done right now even with a 2080TI. You might get just global illumination in one game. You might get just reflections in another. Or you might get shadows in another game. Heck, you might combo. For example: refraction and shows. Or refractions and reflections. Point is you won't get all the aspects of ray tracing in one game and still get 60+ FPS above 1080p resolution.
AMD has been and will be implementing a hybrid solution. Something different from Nvidia's bolstering (and not delivering). What I've been reading is that AMD, along with other partners are coming up with a hybrid solution (because of consoles).
What exactly that will be will remain to be seen. But if I were to guess I wouldn't be surprised to see all aspects or, more common, most aspects of ray tracing being applied EVEN ON consoles. Like for example
Quiz. Do you think Crytek is developing this engine exclusively for PC only? Just wondering.