Originally Posted by EastCoast
I knew they were going to use a hybrid approach to this. I wouldn't be surprised if this is use exclusively on Next-Gen Consoles.
This is going to make it very hard for nv users to play those games natively without a lot of driver support (delays).
One example is AMD's fully parallel approach (2 or more calculations happen simultaneously) while Nv still believes in concurrent execution (2 or more calculations happen within a certain time frame) with pre-emption, etc.
I wonder if AMD will go full parallel programming on consoles and simply port them over to PC using Power Shell?
or we'll just turn the FPS tanking shiny off for now.
it will definitely be a win for AMD if that's the case, but the timing of the patent doesn't quite match up with being inside the consoles releasing in less than a year. idk jack though, i'm not like the folks around here, Jack no traids, Master of all.
and honestly. Why haven't we gotten a better GPU shadow solution? That's way more archaic than our current lighting tech. Or is all of that moot once we go fully ray traced, thus this is the importance of Ray Tracing. A technology we've all been watching in movies for 15 years, yet is just now creeping up in gaming.
The true goal is converting everyone over to fully ray traced stuff, n thus paying any attention to tuning any other old feature just isn't worth time.
I'd still love for shadows to stop being ugly n CPU based in the meantime.
Also, who else isn't surprised they wen't with a hybrid solution?
also also - what are the future implications of full ray tracing? Will we need to fire up an old PC if we wanna load up a title that doesn't make use of it?