"While the ray traced shadows are limited only to the shadows on intact tanks"
That's possibly the most underwhelming application of ray/path tracing I've ever heard of in terms of scope. It'd have been way more interesting if they had done multiple raytraced effects and let the user choose which to render.
From a performance comparison perspective, it's even less interesting because the cards all fall exactly where expected on the chart.
Now, with all that said, the shadows look way better with raytracing - to no one's surprise. It's amazing how much more realistic and less flat the tank looks with it on.
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Last edited by ToTheSun!; 10-18-2019 at 07:25 AM.