Originally Posted by DNMock
So legit question:
For someone who doesn't do any fast twitch gaming, mostly RPG or action/adventure titles, is there any real value in going above 120hz? I want to say your $$$ is better spent going for higher resolution/better color than to a higher frequency than 120 for someone like me, but you know, I don't actually have any experience to back that up.
No, not right now. Animations in games arent made for really high frame rates so even if you could display 360fps on a 360hz monitor, there just isnt any animation frame data there to display extra. It is pretty rare to see a company make animations in high fps. So outside of situations like twitch gaming where you make use of responsiveness, it wont really help right now.
The push to high refresh rate is still good though, as it would be great if we could hit 2000hz eventually. As we push higher, game studios and hopefully movie studios will also begin to push animations at higher frame rate as well.
At 3000 pixels/second motion (twitch gaming mouse flicks can be faster):
16.7ms (60hz) = 50 pixels motion blur
8.3ms = 25 pixels motion blur
4.1ms = 12.5 pixels motion blur
2ms = 6 pixels motion blur
1ms = 3 pixels motion blur
0.5ms = 1.5 pixels motion blur
Though when we get up this high on refresh rates, we will also need USB to be updated to support poll times probably around 10kHz to be safe. This should have been done long ago instead of just barely moving up from the default 200Hz to support as "high" as 1000Hz for good mice.