[AT] NVIDIA & ASUS Unveil 360Hz 1080p G-Sync Monitor: ROG Swift 360 - Page 2 - Overclock.net - An Overclocking Community
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[AT] NVIDIA & ASUS Unveil 360Hz 1080p G-Sync Monitor: ROG Swift 360

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post #11 of 65 (permalink) Old 01-06-2020, 07:26 AM
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So legit question:

For someone who doesn't do any fast twitch gaming, mostly RPG or action/adventure titles, is there any real value in going above 120hz? I want to say your $$$ is better spent going for higher resolution/better color than to a higher frequency than 120 for someone like me, but you know, I don't actually have any experience to back that up.


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post #12 of 65 (permalink) Old 01-06-2020, 07:31 AM
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Quote: Originally Posted by DNMock View Post
So legit question:

For someone who doesn't do any fast twitch gaming, mostly RPG or action/adventure titles, is there any real value in going above 120hz? I want to say your $$$ is better spent going for higher resolution/better color than to a higher frequency than 120 for someone like me, but you know, I don't actually have any experience to back that up.
There is no benefit if you have to sacrifice other aspect of the screen.

Does this monitor have ELMB Sync?

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post #13 of 65 (permalink) Old 01-06-2020, 08:03 AM
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It's just companies trying to have a competitive edge over the other manufacturers - AKA a flagship product. Why all the hate?

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post #14 of 65 (permalink) Old 01-06-2020, 08:16 AM
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Quote: Originally Posted by DNMock View Post
So legit question:

For someone who doesn't do any fast twitch gaming, mostly RPG or action/adventure titles, is there any real value in going above 120hz? I want to say your $$$ is better spent going for higher resolution/better color than to a higher frequency than 120 for someone like me, but you know, I don't actually have any experience to back that up.

No, not right now. Animations in games arent made for really high frame rates so even if you could display 360fps on a 360hz monitor, there just isnt any animation frame data there to display extra. It is pretty rare to see a company make animations in high fps. So outside of situations like twitch gaming where you make use of responsiveness, it wont really help right now.
The push to high refresh rate is still good though, as it would be great if we could hit 2000hz eventually. As we push higher, game studios and hopefully movie studios will also begin to push animations at higher frame rate as well.




At 3000 pixels/second motion (twitch gaming mouse flicks can be faster):
16.7ms (60hz) = 50 pixels motion blur
8.3ms = 25 pixels motion blur
4.1ms = 12.5 pixels motion blur
2ms = 6 pixels motion blur
1ms = 3 pixels motion blur
0.5ms = 1.5 pixels motion blur


Though when we get up this high on refresh rates, we will also need USB to be updated to support poll times probably around 10kHz to be safe. This should have been done long ago instead of just barely moving up from the default 200Hz to support as "high" as 1000Hz for good mice.


Last edited by EniGma1987; 01-06-2020 at 08:28 AM.
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post #15 of 65 (permalink) Old 01-06-2020, 08:17 AM
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May as well make it 1000 Hz, doesn't matter when you are staring at a terrible looking TN 1080p 24" through tragic matte sparkle AR film.


Monitors like this remind me of the below, sure they are fast but you are still riding in a loud, cheap, uncomfortable, ugly POS:


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post #16 of 65 (permalink) Old 01-06-2020, 08:30 AM
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https://www.nvidia.com/en-us/geforce...aming-monitor/
Here is Nvidia's own on 360hz.

Happy to see progress with hz, however this TN 1080p BS is not for me.

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post #17 of 65 (permalink) Old 01-06-2020, 08:34 AM
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Quote: Originally Posted by go4life View Post
https://www.nvidia.com/en-us/geforce...aming-monitor/
Here is Nvidia's own on 360hz.

Happy to see progress with hz, however this TN 1080p BS is not for me.
They lost me at Dota 2.

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post #18 of 65 (permalink) Old 01-06-2020, 08:38 AM
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Quote: Originally Posted by ToTheSun! View Post
As the esteemed user Yojimbo said in that comment section, "The human eye probably can barely tell a steady 30 from a steady 60."

What's the point?
For competitive gaming I think you can air on the side of "idk it might help".

I think the biggest issue is that, even with really old titles, it is rare to see consistently higher than 250fps sustained. It would be useful for arena quake games and maybe CS:GO.
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post #19 of 65 (permalink) Old 01-06-2020, 08:40 AM
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Quote: Originally Posted by go4life View Post
https://www.nvidia.com/en-us/geforce...aming-monitor/
Here is Nvidia's own on 360hz.

Happy to see progress with hz, however this TN 1080p BS is not for me.
TN panels have lower pixel response times. On an IPS, the pixel switching would be too slow to make 360hz meaningful, given than the pixel refresh window is well outside of the refresh window anyway.

Also at 360hz, I am not sure on the exact math, but you might be running up against bandwidth limitations at 1440p and certainly 4k for display port 1.4 and HDMI 2.1.
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post #20 of 65 (permalink) Old 01-06-2020, 08:44 AM
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absolutely would run into limitations causing you to do stuff like 4:2:0 or 4:0:0

it really doesn't make sense to me. Yes, 100% RICER type stuff.

there's gotta be some form of market collusion preventing OLED below 55 inches from coming to market? I, and many others would pay the tax for it... i don't get it.

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