[AT] NVIDIA & ASUS Unveil 360Hz 1080p G-Sync Monitor: ROG Swift 360 - Page 3 - Overclock.net - An Overclocking Community
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[AT] NVIDIA & ASUS Unveil 360Hz 1080p G-Sync Monitor: ROG Swift 360

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post #21 of 65 (permalink) Old 01-06-2020, 09:50 AM
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Quote: Originally Posted by ZealotKi11er View Post
They lost me at Dota 2.
Aye..

Quote: Originally Posted by mothergoose729 View Post
TN panels have lower pixel response times. On an IPS, the pixel switching would be too slow to make 360hz meaningful, given than the pixel refresh window is well outside of the refresh window anyway.

Also at 360hz, I am not sure on the exact math, but you might be running up against bandwidth limitations at 1440p and certainly 4k for display port 1.4 and HDMI 2.1.
While I am aware of this, it was more a comment regarding the image quality and resolution. After years of using IPS, it is certainly difficult to look at a TN panel.
As for speed TN is awesome!

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post #22 of 65 (permalink) Old 01-06-2020, 09:51 AM
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Quote: Originally Posted by skupples View Post
absolutely would run into limitations causing you to do stuff like 4:2:0 or 4:0:0

it really doesn't make sense to me. Yes, 100% RICER type stuff.

there's gotta be some form of market collusion preventing OLED below 55 inches from coming to market? I, and many others would pay the tax for it... i don't get it.
TV market is big and people want large sizes TV. I don't have anything bigger than 55" at home but most people that ask for screen suggestions want bigger than 55". There must be some data of TV sales which show 40" not selling as much.

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post #23 of 65 (permalink) Old 01-06-2020, 10:08 AM
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I'm going to buy one to play Apex Legends, so I can generate 18 frames per network tic.

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post #24 of 65 (permalink) Old 01-06-2020, 11:36 AM
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Quote: Originally Posted by skupples View Post
absolutely would run into limitations causing you to do stuff like 4:2:0 or 4:0:0

it really doesn't make sense to me. Yes, 100% RICER type stuff.

there's gotta be some form of market collusion preventing OLED below 55 inches from coming to market? I, and many others would pay the tax for it... i don't get it.
LG is supposed to be adding 48" models to their OLED line-up this year.

Still a little bigger than I want, but it's close enough to definitely leave me intrigued.

Quote: Originally Posted by EniGma1987 View Post
No, not right now. Animations in games arent made for really high frame rates so even if you could display 360fps on a 360hz monitor, there just isnt any animation frame data there to display extra. It is pretty rare to see a company make animations in high fps. So outside of situations like twitch gaming where you make use of responsiveness, it wont really help right now.
The push to high refresh rate is still good though, as it would be great if we could hit 2000hz eventually. As we push higher, game studios and hopefully movie studios will also begin to push animations at higher frame rate as well.
Thanks, that's what I was thinking


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post #25 of 65 (permalink) Old 01-06-2020, 11:56 AM
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yeah, 7 inch shrink over 55 is fine. I know how this market works. I've been waiting for OLED for what feels like a decade. 48 is where i throw in towel.

only other thing I wanna do is find tiny monitors to run in portrait on the side of my 3440x1440p.

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post #26 of 65 (permalink) Old 01-06-2020, 11:59 AM
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Quote: Originally Posted by EniGma1987 View Post
No, not right now. Animations in games arent made for really high frame rates so even if you could display 360fps on a 360hz monitor, there just isnt any animation frame data there to display extra.
I thought most animations in games (like your characters) are interpolated? Definitely not my field, but I was under the impression that a fixed number of key frames for each animation was a feature of 2d games and early 3d.
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post #27 of 65 (permalink) Old 01-06-2020, 12:48 PM
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Quote: Originally Posted by mothergoose729 View Post
For competitive gaming I think you can air on the side of "idk it might help".

I think the biggest issue is that, even with really old titles, it is rare to see consistently higher than 250fps sustained. It would be useful for arena quake games and maybe CS:GO.
I was being facetious. I'm an absolute believer of "more is better", but only if the compromises are not much more significant than the academic advantage.

I'd love to upgrade from my 1440p165 monitor to something like 1440p240 or 1440p360, but not to 1080p360, and certainly not when I'd be heavily CPU and GPU bottlenecked in basically all modern games. This monitor was made for a handful of titles, and to possibly get the R&D back from esports players and streamers (and a few enthusiasts).

Right now, I'd only go 4K165 or 1440p240, and I'd probably struggle to get my money's worth from the latter.

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post #28 of 65 (permalink) Old 01-06-2020, 01:36 PM
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Quote: Originally Posted by ToTheSun! View Post
As the esteemed user Yojimbo said in that comment section, "The human eye probably can barely tell a steady 30 from a steady 60."

What's the point?
The point is that statement isn't even close to true.

240 to 360? Yeah, that's past where biology stops making a difference.

Last edited by Mand12; 01-06-2020 at 01:42 PM.
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post #29 of 65 (permalink) Old 01-06-2020, 01:44 PM
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Quote: Originally Posted by Mand12 View Post
240 to 360? Yeah, that's past where biology stops making a difference.
That's not even close to true. Motion blur is an issue all the way up to 1000hz.
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post #30 of 65 (permalink) Old 01-06-2020, 03:41 PM
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Quote: Originally Posted by NDUS View Post
That's not even close to true. Motion blur is an issue all the way up to 1000hz.
At a subconscious level, it's probably way beyond 1000hz.

I would be willing to bet if you had a 1000hz and a 2000hz monitor with everything else equal in a blind test, over a long enough period of time, you would get a higher percentage of people to say the 2000hz monitor was better without being able to tell you exactly why they think it.


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