[AT] NVIDIA & ASUS Unveil 360Hz 1080p G-Sync Monitor: ROG Swift 360 - Page 4 - Overclock.net - An Overclocking Community
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[AT] NVIDIA & ASUS Unveil 360Hz 1080p G-Sync Monitor: ROG Swift 360

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post #31 of 65 (permalink) Old 01-06-2020, 03:53 PM
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I get it, it's amazing tech.... But the prices of monitors are insane.

Besides isn't anything above 120hz like useless or something? Like putting premium gas in a car that only needs regular?

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post #32 of 65 (permalink) Old 01-06-2020, 03:59 PM
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Quote: Originally Posted by bad_haze View Post
I get it, it's amazing tech.... But the prices of monitors are insane.

Besides isn't anything above 120hz like useless or something? Like putting premium gas in a car that only needs regular?

People may say that because honestly it is hard to tell an actual visual difference between higher stuff simply because LCD tech is far too slow. You would notice a big difference if you had OLED though.


My monitor can run 480Hz, and that is visually indistinguishable from 240hz even when running scanning or strobing backlight. The panel just cant do anything better when it is constantly in a state of transition. Sure latency feels a bit better, but it is just a smeary mess either way.


Last edited by EniGma1987; 01-06-2020 at 04:39 PM.
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post #33 of 65 (permalink) Old 01-06-2020, 04:22 PM
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Quote: Originally Posted by EniGma1987 View Post
People may say that because honestly it is hard to tell an actual visual difference between higher stuff simply because LCD tech is far too slow. You would notice a big difference if you had OLED though.
Yeah OLED or its successor is going to be my next monitor. It's incredible tech.

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post #34 of 65 (permalink) Old 01-06-2020, 04:31 PM
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TN panels can use 360hz in some areas (mainly gtg scenarios), but it can pop up to over 4ms in some scenarios which is too slow (need at least 2.76ms for 360hz). Add in BFI and you'd need a panel that can refresh 1.38ms or lower (have to compensate for the black frames which basically doubles internal refresh rate). No LCD type panel can achieve that consistently. "Extreme" overdrive could drive down the response time slightly, but at the cost of bad overshoot. Not sure how this monitor will behave as far as response times goes, but the other HFR TNs out there have seem to hit a wall.

Most (all) overclocked panels with overdrive will run into the above because the pixels are too slow in some area of the color/shade spectrum. VAs are too slow in 0-20%, IPS is just slow overall (ie. consistently slow in all ranges) but overdrive and panel overclocking helps it out enough for ~120Hz spec, and TN is fast but not color accurate. Only OLED can give us the best response time currently and fully utilize >360Hz. Plus with OLED you have near perfect panel uniformity, better viewing angles, better colors, contrast, etc. etc.

I'm kind of interested to see how SVP scales to 360Hz, but that's probably really demanding on the graphics card. Trying to render 360fps with no framedrops while accounting for frametime spikes is a big challenge. You would need an average render time under 2ms at all times.
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post #35 of 65 (permalink) Old 01-06-2020, 04:41 PM
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Quote: Originally Posted by ToTheSun! View Post
I was being facetious. I'm an absolute believer of "more is better", but only if the compromises are not much more significant than the academic advantage.

I'd love to upgrade from my 1440p165 monitor to something like 1440p240 or 1440p360, but not to 1080p360, and certainly not when I'd be heavily CPU and GPU bottlenecked in basically all modern games. This monitor was made for a handful of titles, and to possibly get the R&D back from esports players and streamers (and a few enthusiasts).

Right now, I'd only go 4K165 or 1440p240, and I'd probably struggle to get my money's worth from the latter.
I guess another advantage is that the gsync window is so wide, you can use it without ever running into your frame rate limit. That probably does help latency a little bit.

Even still, at 240hz monitor has a refresh latency of around 4ms. Even with 2 frames of buffering, I doubt even the best players are really sensitive to 8ms of input of lag. And of course, you can use a framelimiter to force yourself into the gsync window potentially reducing input lag further.

You know what, it is best if you don't think about it so much. Bigger numbers are better mkay. Do you want to be stuck in silver forever? Fork over that monay.
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post #36 of 65 (permalink) Old 01-06-2020, 04:45 PM
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Quote: Originally Posted by airisom2 View Post
TN panels can use 360hz in some areas (mainly gtg scenarios), but it can pop up to over 4ms in some scenarios which is too slow (need at least 2.76ms for 360hz). Add in BFI and you'd need a panel that can refresh 1.38ms or lower (have to compensate for the black frames which basically doubles internal refresh rate). No LCD type panel can achieve that consistently. "Extreme" overdrive could drive down the response time slightly, but at the cost of bad overshoot. Not sure how this monitor will behave as far as response times goes, but the other HFR TNs out there have seem to hit a wall.

Most (all) overclocked panels with overdrive will run into the above because the pixels are too slow in some area of the color/shade spectrum. VAs are too slow in 0-20%, IPS is just slow overall (ie. consistently slow in all ranges) but overdrive and panel overclocking helps it out enough for ~120Hz spec, and TN is fast but not color accurate. Only OLED can give us the best response time currently and fully utilize >360Hz. Plus with OLED you have near perfect panel uniformity, better viewing angles, better colors, contrast, etc. etc.

I'm kind of interested to see how SVP scales to 360Hz, but that's probably really demanding on the graphics card. Trying to render 360fps with no framedrops while accounting for frametime spikes is a big challenge. You would need an average render time under 2ms at all times.
Yeah I was thinking about that too. Around the edges of high contrast objects, I wouldn't be surprised if the TN pixel response isn't within the refresh window at all times.
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post #37 of 65 (permalink) Old 01-06-2020, 04:46 PM
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Quote: Originally Posted by bad_haze View Post
I get it, it's amazing tech.... But the prices of monitors are insane.

Besides isn't anything above 120hz like useless or something? Like putting premium gas in a car that only needs regular?
that's a terrible example...

and no, it's not useless if you're mega twitchy competitive gamer... 360hz is silly though, flat out. no moba needs 360FPS, even if it can get it

that 2D workflow action will be sweet though

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post #38 of 65 (permalink) Old 01-06-2020, 07:19 PM
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post #39 of 65 (permalink) Old 01-06-2020, 07:23 PM
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Higher refresh:
1) Less stutter.
2) Less tearing.
3) Less latency, better input.
4) The lower you can get away with having your FPS before the game doesn't feel smooth. This is something most people don't realise. They think you need a high FPS to match the high Hz,
5) Less blur.
6) Better fluidity.

I genuinely can't play on a 60hz panel ever since going 144hz.

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post #40 of 65 (permalink) Old 01-06-2020, 08:11 PM
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