[PCGN] PS5’s SSD could spell doom for next-gen PC game ports - Page 15 - Overclock.net - An Overclocking Community
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[PCGN] PS5’s SSD could spell doom for next-gen PC game ports

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post #141 of 175 (permalink) Old 01-21-2020, 08:07 AM
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Quote: Originally Posted by Shawnb99 View Post
They do digital store sales that are just as good as steam but that means you have to DL the game onto your drive with most AAA games being close to 100gb if not more. The puny 1TB drives the consoles come with easily get eaten up quickly with just a handful of games.
I saw one of those console compatible external HDD's with 8TB of space for $140. You could probably get it for a lower price during BF or a similar event.

Now, to be fair, that's expensive if you compare it to the price of the console itself. But it's still pretty good byte/$.

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post #142 of 175 (permalink) Old 02-08-2020, 04:40 PM
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This is funny to read. I actually laughed out loud several times.
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post #143 of 175 (permalink) Old 02-08-2020, 09:10 PM
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Quote: Originally Posted by ToTheSun! View Post
I saw one of those console compatible external HDD's with 8TB of space for $140. You could probably get it for a lower price during BF or a similar event.

Now, to be fair, that's expensive if you compare it to the price of the console itself. But it's still pretty good byte/$.
Buying external drives and shucking them was already common practice when I was looking at NAS tutorials a few years ago.
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post #144 of 175 (permalink) Old 02-09-2020, 11:43 AM
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God only knows how many threads and what cue depth current games use to load assets.

I'd imagine the next-gen consoles are just nvme with games/ os that use a bunch of threads for reading from the SSD. Since almost all games now are designed with spinning HDD in mind, I'd imagine drive performance is on the back-burner, which is why a SATA SSD is marginally slower than an nvme ssd.

Also, IDTech games STILL have texture pop-in issues on my system (see specs bellow).

Megatexture method is flawed the way they implement it. That's why Doom 2020 is dropping them.

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post #145 of 175 (permalink) Old 02-09-2020, 01:09 PM
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I don't think this means much.

If you're programming a game you need to be able to debug it. Nobody wants to have to test a piece of code by having to constantly push it to a console when they could debug by just running it locally. If it doesn't run on some kind of PC, then they're in for a tougher time writing it because it's another hoop that needs to be jumped through. With the costs of game development being so high, It's going to be too much of a risk for any devs to bother with it, even if it were true.

All games are essentially multiplatform these days. It isn't hard to write C++ that's portable if you abstract your system calls into a corner, and most games that are made these days are done on third party engines like unreal and unity where all that's been done for you anyway. I really don't see that changing and the industry going back to the 90s when all the consoles were so completely different in terms of capabilities, and had to be programmed in ASM which ensured nothing was portable. Those days are long behind us now and it'd be suicide for any manufacturer to try and return us there.

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post #146 of 175 (permalink) Old 02-09-2020, 02:11 PM
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Whats with all the console stories of late ..that fantastic tech.... claims of 4K 120 FPS at $499 ....... Sure ....I assume that's code for Stadia or Xcloud included as an App. Come on a $499 box is going to what a 2080ti cant do ???? Oh yes it has an SSD.....................



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post #147 of 175 (permalink) Old 02-09-2020, 02:15 PM
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Chances are they'll cheap out and use QLC SSDs as cost is always the primary concern with console hardware so yeah just the same ol fetch for traffic style bait.

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post #148 of 175 (permalink) Old 02-09-2020, 06:47 PM
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Quote: Originally Posted by alltoasters View Post
I don't think this means much.

If you're programming a game you need to be able to debug it. Nobody wants to have to test a piece of code by having to constantly push it to a console when they could debug by just running it locally. If it doesn't run on some kind of PC, then they're in for a tougher time writing it because it's another hoop that needs to be jumped through. With the costs of game development being so high, It's going to be too much of a risk for any devs to bother with it, even if it were true.

All games are essentially multiplatform these days. It isn't hard to write C++ that's portable if you abstract your system calls into a corner, and most games that are made these days are done on third party engines like unreal and unity where all that's been done for you anyway. I really don't see that changing and the industry going back to the 90s when all the consoles were so completely different in terms of capabilities, and had to be programmed in ASM which ensured nothing was portable. Those days are long behind us now and it'd be suicide for any manufacturer to try and return us there.
Does the PS4 run the same OS as Xbox One?
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post #149 of 175 (permalink) Old 02-09-2020, 07:18 PM
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Since we are talking about consoles and consoles have a better chance for optimization due to homogeneity, why wouldn't they use a ram cache like Samsung's rapid mode for their SSDs if it was that important. Lots of ways it could be used more efficiently in such a controlled environment, and it isn't like non Optane SSDs aren't just using some cache boost system already to inflate their numbers.

Just in case people have forgotten about rapid mode, here it is in use a couple minutes ago on an 850 evo cached on 1600mhz ddr3:

Consoles should be able to do better.
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post #150 of 175 (permalink) Old 02-10-2020, 09:41 AM
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Quote: Originally Posted by Roaches View Post
Chances are they'll cheap out and use QLC SSDs as cost is always the primary concern with console hardware so yeah just the same ol fetch for traffic style bait.
i'll do you one better. QLC soldered to the mainboard, with SATA expansion slot or something.

Quote: Originally Posted by 8051 View Post
Does the PS4 run the same OS as Xbox One?
no, that would be weird. they both one offs.

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