Originally Posted by andrews2547
The Xbox doesn't have any exclusives any more and it's still selling very well.
The PS4 has GDDR5 and DDR3?
The standard PS4 has only GDDR5,
The PS4 Pro has both GDDR5 and DDR3,
The XBOX ONE has only DDR3 and On-chip ESRAM
The X has 12 GB GDDR5
Saying something like "Consoles only have RAM", makes no logical sense.
Consoles can use whatever type of memory a manufacturer wants, and in however much amount they feel comfortable.
We could very well see a system with 4GB HBM2+16GB DDR4, or any other wacky combination you can think of.
As a logical PC gamer, I love when consoles can innovate as much as possible. The weaker the Consoles, the weaker the PC's and the more lackluster our games become, not only in visuals but in what's actually possible for game developers to do! Better consoles means better games for everyone. period.
Originally Posted by skupples
IDSoft's megatexture engine works/worked fine, but only one 1 gpu. It's one of few engines that genuinely would/will never support dual GPU.
well, at least... it ran fine if you had the hardware for it. IDK how it worked out on console equiv hardware, probably terrible.... kinda how it works.
either way, the only people this could possible affect are folks on spinning rust, and they're likely not pushing 4K textures as it is sooooo.
i'm sure this affects someone somewhere, but really... c'mon lol. Can we pretend like we've been thru this before, and that we have knowledge of similar claims from other sectors of the tech industry, n that it always ends up being nonsense?
the take away should be this - YAY! Consoles are finally starting off with SSDs, and cross/next gen stuff will "finally" be programmed for it.
= less waiting on load times due to terrible CPU utilization... that's all i'm hearing.
There has never been a game purely programmed for SSD's only. This generation will be the first time where this will become a reality. Just because the RAGE engine didn't or couldn't use multiple GPUs doesn't mean that it entirely rules out texture caching or Dual GPU setups using caching on an SSD. Very much a false-equivalency. Especially when you consider MCM's will not operate like SLI or CFX of olde.