Originally Posted by BigMack70
I mean... I don't think a download limit of 65-70MB/s is really meaningful. You can download a 200GB game in well under an hour at that speed.
I know QLC has limitations, I just think they're meaningless for gaming.
I think you missed my point almost entirely. My suggestion was that a) only people with super-high-end internet connections may ever see any impact from a cacheless QLC drive on a console and b) given that most people are not on an internet connection which can max out a gigabit connection, that it was not
going to be an issue. The implicit extension of that was that in the read-heavy scenario of gaming it would likewise not be an issue. Unless, of course, savegame states suddenly balloon into multiple tens of GB.
The scenario I briefly touched upon where I saw 68MB/s was in a condition which is very much not
an average state for 99.99% of systems out there, and now I know it is possible I will take steps to make sure I avoid it in future.
I'd happily use QLC for a gaming drive if it was cheap enough. In Japan they are cheaper than MLC, but not by enough to make the potential performance loss worth it. Having experienced firsthand the appalling performance possible in very specific conditions, I will avoid using them for work systems or any primary drive, although they are likely still OK for the latter.