[TechSpot] Samsung to Microsoft: The Xbox Series X should support ultrawide monitors - Page 4 - Overclock.net - An Overclocking Community
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[TechSpot] Samsung to Microsoft: The Xbox Series X should support ultrawide monitors

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post #31 of 39 (permalink) Old 02-03-2020, 08:46 AM
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i've always assumed titles that forcefully lock out 21:9 do so due to their engine letting you look thru walls if said aspect ratio is too high.

I used to run into this all the time when running NV Surround/Eyefinity. Always looking thru walls on monitor #1 and #3.

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post #32 of 39 (permalink) Old 02-03-2020, 08:10 PM
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Quote: Originally Posted by dagget3450 View Post
Static desktop/monitor resolution is a joke nowdays. It's a farce when streaming is so artifact laden crap compressionit might as well be 320x300, and games are going dynamic resolution. Tricks now like part 720p to achieve a frame rate of 30fps at any 4k or whatever res the desktop /tv.

Resolution is now a stat like refresh rate, it's just a marketing thing now. 21:9 isn't going to fly long either because it requires extra effort to code in, also look at games who won't allow wide dog and intentionally lock out the wide aspect.(overwatch etc.)
i see you hit your head, get some rest. you started trailing off about streaming for some reason
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post #33 of 39 (permalink) Old 02-03-2020, 09:35 PM
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Yes, video streaming quality is still a joke. It's even a bigger joke with the quality of encodes used when paying to rent a title for $6.

You figure paying $4 to $6 for a rental would let you double the bit-rate or get better quality than normal... but no. I rented a few titles off of YouTube and the damn trailers are better quality than the encodes you get when you pay to watch them.

It matters a lot for ultrawide because all pixels are square now, unlike with DVDs. So a 21:9 movie's true resolution is actually 1920 x 823 (no where near even 1080p vertical resolution). So when you upscale 823p, you really notice compression artifacts. The sorry state of 4K on computers is that they require an Intel CPU and an HDCP 2.2 monitor. A 4K 21:9 movie would look a lot better, clearly...

Again, if XBOX X or whatever it's called gets ultra-wide support, I would think streaming providers would make it work better.

16:9 peasants need not worry, I guess.

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post #34 of 39 (permalink) Old 02-04-2020, 09:05 AM
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.... please no more black boxes while watching stuff.... i was happy that everyone went from 4:3 to 16:9. Then the original 4k came along and BAM black boxes on the sides once again for the UHD vs 4k. Creating UI's is very annoying when resolutions are variable.



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post #35 of 39 (permalink) Old 02-06-2020, 05:53 AM
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21:9 should become the next 16:9.
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post #36 of 39 (permalink) Old 02-06-2020, 12:26 PM
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Quote: Originally Posted by ILoveHighDPI View Post
Given that Hollywood most often films in 21:9 it almost makes more sense to have TVs in that aspect ratio than PC monitors, and I would say that "5K" in 21:9 makes sense but I don't particularly like the idea of marketing 5K instead of 8K since dynamic resolutions are always going to work better the more hardware resolution your have, so just for the sake of getting "8K120hz" with less compression it might be good to start shipping TVs at 7680x3290, at least you could push the native uncompressed HDMI 2.1 VRR range up to 80fps.
False, it's all cropped to any aspect ratio they want and discard a lot of the area that was shot.
In the very old movie days of analog they could indeed shoot ultrawide with special lenses but again onto a regular format film etc. So they would compress it in expensive lens but then you need similar system to play it too.

A lot of sensors are not even 16:9 wide. Rather 3:2 and such. But yeah they can crop in camera already to 16:9 usually and not use the whole sensor.

As far as Samsung vs M$ goes for UW monitors... who cares, they want to increase their sales of their not so great expensive VA ultrawides.
Of course from my point of view there is no reason for M$ and any platform to not support any resolution that fits into the GPU's buffers/memory and any limits are always done in software based on someone's order to do that extra work.

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The sorry state of 4K on computers is that they require an Intel CPU and an HDCP 2.2 monitor.
LOL what? Don't need any HDCP or Intel CPU or some specific GPU, can play anything up to 8k60 VP9 even hardware decoded. It's rather a problem created by some greedy streaming corporations that require some specific hardware and protections. Use a different service, source of your video.

Ultrawide... well a 16:9 is wide enough and in the end it's all about area and pixel density, you can easily have a 1:1 ratio monitor that's as wide and as dense as ultrawide except that you can see a crap ton more stuff up and down.

16:10 was better and that's close to the ideal ratio.

Instead of a 27" extended into ultrawide 34"... for immersion get a 4k TV and sit closer. Or just buy VR, or go out.
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post #37 of 39 (permalink) Old 02-06-2020, 10:02 PM
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You know, one thing I'm noticing on going to a 1440p monitor from a 1200p monitor is that getting 1:1 pixel accuracy isn't an issue on video content, at least.

Almost all providers require Intel CPUs for 4K streaming. It says so in their FAQ sections.

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post #38 of 39 (permalink) Old 02-07-2020, 04:35 AM
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Quote: Originally Posted by JackCY View Post
False, it's all cropped to any aspect ratio they want and discard a lot of the area that was shot.
The point is published material is 21:9 and that has been standard for nearly a century.
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post #39 of 39 (permalink) Old 02-12-2020, 12:09 PM
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Microsoft should support it, and then brag about it being the bestest most mind-blowing feature ever that will change their customer's lives.

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