[Guru3d] PlayStation 5 Tech Details - 8x ZEN2 cores, RDNA2 with 2304 shaders (16GB GDDR6) + 825 GB (5.5 GB/s) M.2 SSD - Page 2 - Overclock.net - An Overclocking Community
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[Guru3d] PlayStation 5 Tech Details - 8x ZEN2 cores, RDNA2 with 2304 shaders (16GB GDDR6) + 825 GB (5.5 GB/s) M.2 SSD

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post #11 of 44 (permalink) Old 03-18-2020, 01:20 PM
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Wow, they're going to undercut XboxSeX. They went with a smaller, overclocked GPU and standard M.2 for storage expansion.
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post #12 of 44 (permalink) Old 03-18-2020, 01:22 PM
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Quote: Originally Posted by Lexi is Dumb View Post
MS has said they're going to continue to support the X1X for the first 1-2 years with all the same first party games the Series X gets. 3rd party titles will probably do the same for a while too. My assumption is that games would be scaled up, not scaled down, if what they showed Digital Foundry is true then essentially it's already been seen in practice with a gears 5 port that only took two weeks but runs at higher IQ settings and higher framerates so idk. I guess there's still a lot unknown but I don't think it is wrong to assume the potential to be held back from full specific optimization is there.
I would agree, generally you work with the lowest common denominator then scale up from there. It would suck to build systems that just don't work due to a lack of power or something and have to pull them out.

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post #13 of 44 (permalink) Old 03-18-2020, 01:54 PM - Thread Starter
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Quote: Originally Posted by Lexi is Dumb View Post
MS has said they're going to continue to support the X1X for the first 1-2 years with all the same first party games the Series X gets. 3rd party titles will probably do the same for a while too. My assumption is that games would be scaled up, not scaled down, if what they showed Digital Foundry is true then essentially it's already been seen in practice with a gears 5 port that only took two weeks but runs at higher IQ settings and higher framerates so idk. I guess there's still a lot unknown but I don't think it is wrong to assume the potential to be held back from full specific optimization is there. That said I don't doubt there will be 3rd party games that do fully specifically optimize and in those cases the XSX will be a clear winner.

If they weren't similar enough, they wouldn't have full support for backwards compatibility.. I'm pretty sure in regards to Sony I heard Cerny mention something specifically about making sure the hardware didn't deviate too much.
Aside from that.. I'm not sure I understand what you're getting at.. this is all still PC architectures.. if it wasn't scalable between the two the implication then is that games on PC targeting RDNA 2 GPUs in the future wouldn't be able to scale down IQ for a polaris 580 or something.. that definitely doesn't make any sense.
If this is true it's disappointing to say the least, and will definitely give Sony an edge as far as exclusives go.

But to your point about backwards compatibility, it's simple to port xbox 1 games to series X because they use PC-like hardware. Has absolutely nothing to do with them being similar or not. If the new Xbox ran on an Intel GPU with Nvidia graphics, as long as it were x86-64 based it would still run all the same games.

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post #14 of 44 (permalink) Old 03-18-2020, 03:40 PM
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Im a member of the PCMR but im exited about the new consoles. It would be nice to have a powerful system to get some good used of the nice 4k hdr televisions that are very affordable today. I got a 65 inch vizio quantum x for 800 bucks a few weeks ago and i need a system for it. ill still use the pc for mostly everything but every once in a while i dont mind sitting down and doing some console gaming with the wife. And i really hope that cross platform becomes a thing on the next gen systems. the wife an i play MW she on the ps4 and me on the pc all the time.


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post #15 of 44 (permalink) Old 03-18-2020, 04:56 PM
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Quote: Originally Posted by Tempest2000 View Post
Yeah but think about it - "high-end" PC gaming is relatively trash compared to what "high-end" PCs are capable of, and this is due to lack of hardware-specific software. I think the XSX games will suffer from this just like multiplats always tend to do.
that's not the only reason, or even most of the reason.

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post #16 of 44 (permalink) Old 03-18-2020, 05:03 PM
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I expect PS5 and XBSX will come out at the same price. Besides XBSX having better SoC, rest of the components are pretty much compatible with PS5 having higher bandwidth NVM storage.

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post #17 of 44 (permalink) Old 03-18-2020, 05:30 PM
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Quote: Originally Posted by Kpjoslee View Post
I expect PS5 and XBSX will come out at the same price. Besides XBSX having better SoC, rest of the components are pretty much compatible with PS5 having higher bandwidth NVM storage.
It depends on the actual case/cooling of PS5. My bet is 499/599

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post #18 of 44 (permalink) Old 03-18-2020, 05:38 PM
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Quote: Originally Posted by ZealotKi11er View Post
It depends on the actual case/cooling of PS5. My bet is 499/599
I assume it has to be at least as good as XBXS's cooling design. I do have a feeling that going for 2.23Ghz on GPU is last min decision rather than something they have decided from the beginning. I think in terms of overall power consumption wise, PS5 wouldn't be much lower than XBSX.

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post #19 of 44 (permalink) Old 03-18-2020, 10:45 PM
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PS5 might actually use MORE power than the Series X in some titles. Because of the boost the PS5's power is more or less locked at a certain amount(250w?) while the Series X will fluctuate(225-275w?) depending on title due to its locked clocks. A ~400mhz boost in clocks is going to take a decent bump in voltage. Plus, we don't know how much power the storage and audio processors take up.

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post #20 of 44 (permalink) Old 03-19-2020, 10:16 AM
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Quote: Originally Posted by Lexi is Dumb View Post
MS has said they're going to continue to support the X1X for the first 1-2 years with all the same first party games the Series X gets. 3rd party titles will probably do the same for a while too. My assumption is that games would be scaled up, not scaled down, if what they showed Digital Foundry is true then essentially it's already been seen in practice with a gears 5 port that only took two weeks but runs at higher IQ settings and higher framerates so idk. I guess there's still a lot unknown but I don't think it is wrong to assume the potential to be held back from full specific optimization is there. That said I don't doubt there will be 3rd party games that do fully specifically optimize and in those cases the XSX will be a clear winner.

If they weren't similar enough, they wouldn't have full support for backwards compatibility.. I'm pretty sure in regards to Sony I heard Cerny mention something specifically about making sure the hardware didn't deviate too much.
Aside from that.. I'm not sure I understand what you're getting at.. this is all still PC architectures.. if it wasn't scalable between the two the implication then is that games on PC targeting RDNA 2 GPUs in the future wouldn't be able to scale down IQ for a polaris 580 or something.. that definitely doesn't make any sense.
Using X86 doesn't mean much when the API takes the same approach as a custom architecture, on the silicon level PS5 had to be designed to natively execute the PS4 API.
Many Xbox games (most Indies apparently) use DirectX no different from PC so that makes BC simple enough there, but the impression I get with more complicated AAA game compatibility is Microsoft just has a very talented team creating emulators to bridge the gap between generations (note that the Xbox 360 emulator definitely has a hardware component as well, so that wasn't as straight forward as just executing some software. I haven't heard any comments yet on whether or not they have silicon dedicated to Xbox One emulation).
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