[Phoronix] Apple Confirms Their Future Desktops + Laptops Will Use In-House CPUs - Page 10 - Overclock.net - An Overclocking Community

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[Phoronix] Apple Confirms Their Future Desktops + Laptops Will Use In-House CPUs

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post #91 of 96 (permalink) Old 07-04-2020, 03:29 AM
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Quote: Originally Posted by WannaBeOCer View Post
They were able to run the Metal ported version of Shadow of the Tomb Raider on the A12Z developer box using Rosetta and it looked pretty decent. Definitely won't compete on performance with lower end GPUs but beats a few iGPUs. As long as it's a decent experience people won't complain.

@1:41: https://www.youtube.com/watch?v=GEZhD3J89ZE
Obviously it's possible to make powerful enough GPU's that can compete with low end (Intel and AMD) iGPU's but for ARM based GPU's (whether Adreno, Mali or PowerVR) to compete with mid to high end GPU's they'd have to scale their GPU's to the same wattage and then there's no point in using ARM unless your language can take advantage of the instruction sets. But why do that when even current ARM based super computers use nVidia GPU's?

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post #92 of 96 (permalink) Old 07-04-2020, 04:23 AM
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Quote: Originally Posted by Liranan View Post
Obviously it's possible to make powerful enough GPU's that can compete with low end (Intel and AMD) iGPU's but for ARM based GPU's (whether Adreno, Mali or PowerVR) to compete with mid to high end GPU's they'd have to scale their GPU's to the same wattage and then there's no point in using ARM unless your language can take advantage of the instruction sets. But why do that when even current ARM based super computers use nVidia GPU's?
It doesn't need to be as good as high end GPUs. Let's see what they can do at the low end first, if SoTR suddenly becomes playable (even at low settings) on an iPad Pro, I don't see how that is a bad thing. Most PC gamers don't have beast PCs anyway, an ARM experience being similar to that is good enough.
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post #93 of 96 (permalink) Old 07-04-2020, 08:18 AM
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Quote: Originally Posted by aayman_farzand View Post
It doesn't need to be as good as high end GPUs. Let's see what they can do at the low end first, if SoTR suddenly becomes playable (even at low settings) on an iPad Pro, I don't see how that is a bad thing. Most PC gamers don't have beast PCs anyway, an ARM experience being similar to that is good enough.
This is already possible with the SD865 and other high end SOC.

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post #94 of 96 (permalink) Old 07-04-2020, 12:11 PM
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Quote: Originally Posted by Liranan View Post
This is already possible with the SD865 and other high end SOC.
Theoretically possible. There's no universal x86 emulation available afaik. That's also a big part of the value proposition that Apple is trying to make.
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post #95 of 96 (permalink) Old 07-04-2020, 02:47 PM
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Quote: Originally Posted by bucdan View Post
Wow. If anyone can do a universal platform, it's Apple. They already control their "walled garden" very strictly, and everyone toes the line as expected when developing for it. Doing this won't be hard for them at all, and every developer will adapt. Instead of Universal Windows Platform, it's really just Universal Apple Platform that will exist. Being able to dump the whole iOS and Mac store into one store will make things very very easy for Apple going forward. I hope Apple has something strong for laptops and desktops that they can scale up from their iPhone chips.

Not with ARM they won't. They architecture they are using shows what it's designed for. Low power office apps that can run on multiple devices already. This is just Apple getting as self-reliant as possible.

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post #96 of 96 (permalink) Old 07-04-2020, 03:38 PM - Thread Starter
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Quote: Originally Posted by Redwoodz View Post
Not with ARM they won't. They architecture they are using shows what it's designed for. Low power office apps that can run on multiple devices already. This is just Apple getting as self-reliant as possible.
Did you watch their demo? It was capable of all the listed below:

Microsoft Office, Adobe Photoshop, and Lightroom running natively on ARM

Three streams of simultaneous 4K Pro Res video in Final Cut Pro

Rotating around a photorealistic stone face in Cinema 4D

Rotating around a 6-million polygon scene in Autodesk’s Maya animation studio, with textures and shaders on top

Rendering effects in the Unity game engine

Can run Shadow of the Tomb Raider and Dirt: Rally running on Mac smoothly (but at low-ish resolution and detail)

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