Originally Posted by Blameless
Just tried VSR in Elite: Dangerous. It was quite an improvement over the integrated post-processing AA methods. No IQ problems in this title, even with text (as virtually all text is on 3D surfaces anyway).
Only issue I've encountered so far is that if the desktop resolution is left at native, the game cannot be alt-tabbed back into while set to a higher resolution. Not sure whether that is the driver's fault, or the game's.
Why would it need to be shader based to work on all cards?
Virtually all AMD GPUs can scale resolutions, and have been able to do so for quite some time, with next to zero performance hit, without being shader based. I can see certain high-quality interpolation features being shader based, but a simple linear or cubic filter is possible on almost anything and could still achieve acceptable results, lacking a better option.
It's not like downsampling is a new thing on AMD cards either. Until recent it was perfectly possible to do with custom resolutions, very similarly (though more convoluted and tedious) to how it was done on NVIDIA parts prior to DSR.
if you can find a 4k monitor you like and are willing to pay for, using that over supersampling is pretty much a given.
You can't see the final result with an in game screenshot because the screen shot will be taken at 3200x1800, not 2560x1440.
Ideally, both AMD and NVIDIA should integrate the old method into their control panel. A simple two column setup: arbitrary internal resolution on one side, output resolution on the other.
They could still have DSR/VSR for the improved filters for some resolutions.
I just tried it. VSR produced a 3200x1800 screenshot.
I'm using a 1440p monitor and to see what the end result is, you would need a 1440p screenshot.
Downsampling needs whatever the internal resolution needs.
Some games will run at 4k just fine with 2GiB of VRAM, some will not.
Want me to edit the drivers to fool them into thinking your 7950 has the full Hawaii feature set, so you can tell us if DSR works on it?