[Guru3D] NVIDIA PhysX Engine Now is Open-Source - Page 2 - Overclock.net - An Overclocking Community

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[Guru3D] NVIDIA PhysX Engine Now is Open-Source

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post #11 of 56 (permalink) Old 12-03-2018, 10:44 AM
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Losing mindshare with developers in the Games sector will do that. Developers are happily using Havok instead.
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post #12 of 56 (permalink) Old 12-03-2018, 11:48 AM
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they should open source the manufacturing design too, so that others can make their own Physx cards.

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post #13 of 56 (permalink) Old 12-03-2018, 12:04 PM
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year 2023 : Nvidia RTX engine now Open Source
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post #14 of 56 (permalink) Old 12-03-2018, 12:17 PM
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I originally had a BFG PhysX seperate PCI card, 128mb VRAM, this was before Nvidia bought BFG and AGEIA tech.

It had an awesome blue led light that would come on when playing games to let you know it was working lol

Now its integrated tech into nvidia


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post #15 of 56 (permalink) Old 12-03-2018, 01:23 PM
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I'd be more excited about Nvidia finally giving into Freesync (and using GSYNC as a sort of premium branded Freesync similar to Freesync 2 with LFC). Samsung has launched TVs with Freesync so it's going to be a matter of time that NVidia will be pressured further.

I think ultimately what has happened is that not many developers use PhysX.

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post #16 of 56 (permalink) Old 12-03-2018, 01:57 PM
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Quote: Originally Posted by christoph View Post
what new tech?
G-sync, as an example. Frame-by-frame variable refresh did not exist before it.
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post #17 of 56 (permalink) Old 12-03-2018, 07:34 PM
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Quote: Originally Posted by mothergoose729 View Post
Cool. PhysX is a cool bit of tech and it does add something to games. Cloth and water animations in particular can be made to look pretty sweet. We may actually see it get used again, for the first time sense about 2013.
The smoke/fog effects in the Metro series are pretty impressive too. If you walk thru fog/smoke you'll make a path that will close behind you. The smoke effects in the original Dishonored were pretty impressive too.
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post #18 of 56 (permalink) Old 12-03-2018, 07:42 PM
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Quote: Originally Posted by paulerxx View Post
Finally! It's also about that time to allow your GPUs to use freesync properly.

Considering Intel are going to be using a free sync tech with there GPU's Nvidia will have to give up on G-Sync or allow it to be used with everyone and start using Freesync or some kind of free sync tech.

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post #19 of 56 (permalink) Old 12-03-2018, 08:26 PM
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Quote: Originally Posted by Omega X View Post
Losing mindshare with developers in the Games sector will do that. Developers are happily using Havok instead.
This is so wrong lmao... PhysX is by far the most used physics engine this generation. This is a great thing, but keep trying to downplay Nvidia when they do good things...
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post #20 of 56 (permalink) Old 12-03-2018, 10:53 PM
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Quote: Originally Posted by Remij View Post
This is so wrong lmao... PhysX is by far the most used physics engine this generation. This is a great thing, but keep trying to downplay Nvidia when they do good things...

Nah. I'm glad that they finally did it. Its rare that they do good things.
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