[Guru3D] NVIDIA PhysX Engine Now is Open-Source - Page 3 - Overclock.net - An Overclocking Community

Forum Jump: 

[Guru3D] NVIDIA PhysX Engine Now is Open-Source

Reply
 
Thread Tools
post #21 of 56 (permalink) Old 12-04-2018, 01:12 AM
Have you seen my Baseball
Drake87 Level 1
 
Drake87's Avatar
 
Join Date: Aug 2015
Posts: 667
Quote: Originally Posted by Remij View Post
This is so wrong lmao... PhysX is by far the most used physics engine this generation. This is a great thing, but keep trying to downplay Nvidia when they do good things...
You sure about that?

Physx games: https://en.wikipedia.org/wiki/List_o..._PhysX_support

Havok games: https://en.wikipedia.org/wiki/List_of_games_using_Havok
Drake87 is offline  
Sponsored Links
Advertisement
 
post #22 of 56 (permalink) Old 12-04-2018, 04:52 AM
Performance is the bible
Defoler has a spectacular aura about Defoler has a spectacular aura about Defoler has a spectacular aura about Defoler has a spectacular aura about Defoler has a spectacular aura about Defoler has a spectacular aura about Defoler has a spectacular aura about Defoler has a spectacular aura about Defoler has a spectacular aura about Defoler has a spectacular aura about Defoler has a spectacular aura about
 
Join Date: Apr 2009
Posts: 6,463
Quote: Originally Posted by ymetushe View Post
Did nVidia finally realize that nobody cares enough about PhysX anymore? It's about time. I never saw the difference in real world gameplay (as in, not just comparing still screenshots) and gave up on "wanting" PhysX years ago.

Now let's hope they give up on other protectionist strategies such as G-sync and start behaving for the benefit of the consumer.
A lot of games implement physx even if you think it doesn't.

Nvidia already released the API and physx source code in 2015.
Since physx can run in software mode on AMD, it also allowed developers to use physx and learn how to adapt it to run on AMD cards, and they did so in many games.

A lot of current gen physics in games is in this way or another, based on physx. So even if you "never saw the difference", in many cases, is because you watched physx without knowing it.

While it was not originally from nvidia, the fact that they bought it and pushed it, made a lot of difference in game development over the years and how people "never saw the difference", because they have no idea how technology evolve.


Defoler is offline  
post #23 of 56 (permalink) Old 12-04-2018, 06:34 AM
New to Overclock.net
amd955be5670 Level 1
 
amd955be5670's Avatar
 
Join Date: Nov 2011
Posts: 1,186
Finally we might be able to get PhysX support in games beyond Batman.

Also does this mean that AMD can now also sort of support PhysX on older titles?

I wonder where everyone will go from here.

amd955be5670 is offline  
Sponsored Links
Advertisement
 
post #24 of 56 (permalink) Old 12-04-2018, 09:05 AM
New to Overclock.net
christoph Level 1
 
christoph's Avatar
 
Join Date: Jan 2009
Posts: 1,579
Quote: Originally Posted by Mand12 View Post
G-sync, as an example. Frame-by-frame variable refresh did not exist before it.
what G-sync has to do with Physx?

christoph is offline  
post #25 of 56 (permalink) Old 12-04-2018, 09:06 AM
New to Overclock.net
christoph Level 1
 
christoph's Avatar
 
Join Date: Jan 2009
Posts: 1,579
Quote: Originally Posted by Defoler View Post
A lot of games implement physx even if you think it doesn't.

Nvidia already released the API and physx source code in 2015.
Since physx can run in software mode on AMD, it also allowed developers to use physx and learn how to adapt it to run on AMD cards, and they did so in many games.

A lot of current gen physics in games is in this way or another, based on physx. So even if you "never saw the difference", in many cases, is because you watched physx without knowing it.

While it was not originally from nvidia, the fact that they bought it and pushed it, made a lot of difference in game development over the years and how people "never saw the difference", because they have no idea how technology evolve.

aren't talking about Havok?

christoph is offline  
post #26 of 56 (permalink) Old 12-04-2018, 02:47 PM
New to Overclock.net
8051 Level 1
 
8051's Avatar
 
Join Date: Apr 2014
Posts: 2,381
Does this open-source provision also apply to Nvidia's newer FleX (used to great effect in Killing Floor 2)?

https://developer.nvidia.com/flex
8051 is offline  
post #27 of 56 (permalink) Old 12-04-2018, 03:49 PM
Graphics Junkie
UltraMega Level 1
 
UltraMega's Avatar
 
Join Date: Feb 2017
Posts: 445
Quote: Originally Posted by Remij View Post
This is so wrong lmao... PhysX is by far the most used physics engine this generation. This is a great thing, but keep trying to downplay Nvidia when they do good things...
This could not be more wrong and maybe you should have googled it before you stated this so matter of fact. There are 61 (give or take 2-3) games that use PhysX and there are MANY more times that which use Havok.

PhysX: https://en.wikipedia.org/wiki/List_o..._PhysX_support

Havok: https://en.wikipedia.org/wiki/List_of_games_using_Havok

i7 7700kK @4.2ghz
16GB DDR4 3200mhz
GeForce 1080 Ti

Last edited by UltraMega; 12-04-2018 at 03:56 PM.
UltraMega is offline  
post #28 of 56 (permalink) Old 12-04-2018, 03:51 PM
New to Overclock.net
Mrzev is an unknown quantity at this point Mrzev is an unknown quantity at this point
 
Mrzev's Avatar
 
Join Date: Feb 2008
Location: Texas
Posts: 2,258
Quote: Originally Posted by Drake87 View Post
That's not a full list. I personally remember more games with PhysX than Havok. As for how many there really are, no idea. Its like trying to figure out what games use HairWorks vs TresFX. These features just tend to get absorbed into whatever suite they are part of. If a game has Nvidia on the front, i am willing to bet they are PhysX over Havok.



Mrzev is offline  
post #29 of 56 (permalink) Old 12-04-2018, 03:58 PM
Graphics Junkie
UltraMega Level 1
 
UltraMega's Avatar
 
Join Date: Feb 2017
Posts: 445
Quote: Originally Posted by Mrzev View Post
That's not a full list. I personally remember more games with PhysX than Havok. As for how many there really are, no idea. Its like trying to figure out what games use HairWorks vs TresFX. These features just tend to get absorbed into whatever suite they are part of. If a game has Nvidia on the front, i am willing to bet they are PhysX over Havok.
That is an assumption and it's wrong, and not a lot of games use hairworks or tressFX.

Also both those lists are incomplete, but it's also not even close. Havok is used waaaay more than physx

i7 7700kK @4.2ghz
16GB DDR4 3200mhz
GeForce 1080 Ti

Last edited by UltraMega; 12-04-2018 at 04:01 PM.
UltraMega is offline  
post #30 of 56 (permalink) Old 12-04-2018, 04:01 PM
New to Overclock.net
white owl has a spectacular aura about white owl has a spectacular aura about white owl has a spectacular aura about white owl has a spectacular aura about white owl has a spectacular aura about white owl has a spectacular aura about white owl has a spectacular aura about white owl has a spectacular aura about white owl has a spectacular aura about white owl has a spectacular aura about white owl has a spectacular aura about
 
white owl's Avatar
 
Join Date: Apr 2015
Location: The land of Nod
Posts: 4,776
Quote: Originally Posted by christoph View Post
Quote: Originally Posted by Mand12 View Post
G-sync, as an example. Frame-by-frame variable refresh did not exist before it.
what G-sync has to do with Physx?
Nothing. No one said it did. Context is really important and if you don't have it, it'll be hard to understand what they've said. Trust me, it's valid.

Quote: Originally Posted by SpeedyVT
If you're not doing extreme things to parts for the sake of extreme things regardless of the part you're not a real overclocker.
Quote: Originally Posted by doyll View Post
The key is generally not which brands are good but which specific products are. Motherboards and GPUs are perfect examples of companies having everything from golden to garbage function/quality.
Hot n Bothered
(12 items)
CPU
4790k 4.7Ghz
Motherboard
Asus Sabertooth Z97 MkII 2
GPU
EVGA GTX 1080 SC
RAM
16gb G.Skill Sniper 2400Mhz
Hard Drive
2x Kingston v300 120gb RAID 0
Hard Drive
WD Blue
Power Supply
Seasonic 620w M12 II EVO
Cooling
Cooler Master 212 Evo
Case
Corsair 450D
Operating System
Windows 10
Monitor
Nixeus EDG27
Other
I have pretty lights.
▲ hide details ▲
white owl is online now  
Reply

Quick Reply
Message:
Options

Register Now

In order to be able to post messages on the Overclock.net - An Overclocking Community forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.
User Name:
If you do not want to register, fill this field only and the name will be used as user name for your post.
Password
Please enter a password for your user account. Note that passwords are case-sensitive.
Password:
Confirm Password:
Email Address
Please enter a valid email address for yourself.
Email Address:

Log-in



Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page


Forum Jump: 

Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off