[Guru3D] NVIDIA PhysX Engine Now is Open-Source - Page 3 - Overclock.net - An Overclocking Community

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[Guru3D] NVIDIA PhysX Engine Now is Open-Source

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post #21 of 56 (permalink) Old 12-04-2018, 12:12 AM
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Quote: Originally Posted by Remij View Post
This is so wrong lmao... PhysX is by far the most used physics engine this generation. This is a great thing, but keep trying to downplay Nvidia when they do good things...
You sure about that?

Physx games: https://en.wikipedia.org/wiki/List_o..._PhysX_support

Havok games: https://en.wikipedia.org/wiki/List_of_games_using_Havok
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post #22 of 56 (permalink) Old 12-04-2018, 03:52 AM
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Quote: Originally Posted by ymetushe View Post
Did nVidia finally realize that nobody cares enough about PhysX anymore? It's about time. I never saw the difference in real world gameplay (as in, not just comparing still screenshots) and gave up on "wanting" PhysX years ago.

Now let's hope they give up on other protectionist strategies such as G-sync and start behaving for the benefit of the consumer.
A lot of games implement physx even if you think it doesn't.

Nvidia already released the API and physx source code in 2015.
Since physx can run in software mode on AMD, it also allowed developers to use physx and learn how to adapt it to run on AMD cards, and they did so in many games.

A lot of current gen physics in games is in this way or another, based on physx. So even if you "never saw the difference", in many cases, is because you watched physx without knowing it.

While it was not originally from nvidia, the fact that they bought it and pushed it, made a lot of difference in game development over the years and how people "never saw the difference", because they have no idea how technology evolve.


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post #23 of 56 (permalink) Old 12-04-2018, 05:34 AM
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Finally we might be able to get PhysX support in games beyond Batman.

Also does this mean that AMD can now also sort of support PhysX on older titles?

I wonder where everyone will go from here.

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post #24 of 56 (permalink) Old 12-04-2018, 08:05 AM
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Quote: Originally Posted by Mand12 View Post
G-sync, as an example. Frame-by-frame variable refresh did not exist before it.
what G-sync has to do with Physx?

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post #25 of 56 (permalink) Old 12-04-2018, 08:06 AM
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Quote: Originally Posted by Defoler View Post
A lot of games implement physx even if you think it doesn't.

Nvidia already released the API and physx source code in 2015.
Since physx can run in software mode on AMD, it also allowed developers to use physx and learn how to adapt it to run on AMD cards, and they did so in many games.

A lot of current gen physics in games is in this way or another, based on physx. So even if you "never saw the difference", in many cases, is because you watched physx without knowing it.

While it was not originally from nvidia, the fact that they bought it and pushed it, made a lot of difference in game development over the years and how people "never saw the difference", because they have no idea how technology evolve.

aren't talking about Havok?

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post #26 of 56 (permalink) Old 12-04-2018, 01:47 PM
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Does this open-source provision also apply to Nvidia's newer FleX (used to great effect in Killing Floor 2)?

https://developer.nvidia.com/flex
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post #27 of 56 (permalink) Old 12-04-2018, 02:49 PM
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Quote: Originally Posted by Remij View Post
This is so wrong lmao... PhysX is by far the most used physics engine this generation. This is a great thing, but keep trying to downplay Nvidia when they do good things...
This could not be more wrong and maybe you should have googled it before you stated this so matter of fact. There are 61 (give or take 2-3) games that use PhysX and there are MANY more times that which use Havok.

PhysX: https://en.wikipedia.org/wiki/List_o..._PhysX_support

Havok: https://en.wikipedia.org/wiki/List_of_games_using_Havok

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post #28 of 56 (permalink) Old 12-04-2018, 02:51 PM
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Quote: Originally Posted by Drake87 View Post
That's not a full list. I personally remember more games with PhysX than Havok. As for how many there really are, no idea. Its like trying to figure out what games use HairWorks vs TresFX. These features just tend to get absorbed into whatever suite they are part of. If a game has Nvidia on the front, i am willing to bet they are PhysX over Havok.



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post #29 of 56 (permalink) Old 12-04-2018, 02:58 PM
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Quote: Originally Posted by Mrzev View Post
That's not a full list. I personally remember more games with PhysX than Havok. As for how many there really are, no idea. Its like trying to figure out what games use HairWorks vs TresFX. These features just tend to get absorbed into whatever suite they are part of. If a game has Nvidia on the front, i am willing to bet they are PhysX over Havok.
That is an assumption and it's wrong, and not a lot of games use hairworks or tressFX.

Also both those lists are incomplete, but it's also not even close. Havok is used waaaay more than physx

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post #30 of 56 (permalink) Old 12-04-2018, 03:01 PM
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Quote: Originally Posted by christoph View Post
Quote: Originally Posted by Mand12 View Post
G-sync, as an example. Frame-by-frame variable refresh did not exist before it.
what G-sync has to do with Physx?
Nothing. No one said it did. Context is really important and if you don't have it, it'll be hard to understand what they've said. Trust me, it's valid.

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