[Guru3D] NVIDIA PhysX Engine Now is Open-Source - Page 4 - Overclock.net - An Overclocking Community

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[Guru3D] NVIDIA PhysX Engine Now is Open-Source

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post #31 of 56 (permalink) Old 12-04-2018, 03:05 PM
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well if we look at the Havok list its mostly from PS# or XBOX games, Nvidia doesn't have any influence in that area.

trolling an adult is very dangerous, don't try it at home nor at work. you don't want to play tag with a rabid man.
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post #32 of 56 (permalink) Old 12-04-2018, 03:37 PM
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Physx is still widely used... it is just used in potato software mode. It's honestly a shame, cause many games that support PhysX in software mode don't even allow it to be run in hardware mode, even if you have an Nvidia card.

One of the best examples is Planetside 2, which still to this day heavily relies on PhysX baked right into the engine, but GPU PhysX support was officially dropped all the way back in the late stages of beta testing, and unofficial support ended with the **** round 2 "optimization" patches a year or two after that.

This change was done in an attempt to make the game run more consistently across different hardware configs and to remove the huge advantage Nvidia players hard over AMD players, but really all it did was castrate performance, visuals, and even to a minor extent gameplay for the majority of players who were running cards powerful enough to really play the game well in the first place anyway.

Now with it going open source, it would be lovely to see new cards that are literally orders of magnitude faster than what existed when PS2 launched, finally able to run the game as it was originally intended again. It'll almost certainly never happen in the case of PS2, just because development has long since passed its prime for that title, but in theory this could be a huge boon for everyone, even those with Nvidia cards which could in theory run PhysX this whole time but in practice could not because no developer is ever willing to enable hardware mode when only a small subset of users can use it.

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post #33 of 56 (permalink) Old 12-04-2018, 03:40 PM
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The last game that I remember PhysX being a big deal was the first Batman Arkham game, and before that the first Mirror's Edge. Those are both close to ten years old.

I calculated the odds of this succeeding versus the odds I was doing something incredibly stupid... and I went ahead anyway.

If it's not coming out for the PC, it's dead to me.
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post #34 of 56 (permalink) Old 12-04-2018, 03:57 PM
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Cheers Nvidia, just make sure you make all of the other black box stuff open source. Cheers!

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post #35 of 56 (permalink) Old 12-04-2018, 09:03 PM
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Yeah, those lists are off. The Physx one only lists games that use GPU hardware accelerated mode, not software CPU mode. For instance, Dragon Age: Origins used Physx to calculate the flight path of arrows when you fired them, but it's not listed on that list.


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post #36 of 56 (permalink) Old 12-04-2018, 11:01 PM
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Both them and Blue need taken to court again on Monopolistic **** and deviant Practices...lol
And well Developers use Nvidia.

Last edited by Jspinks020; 12-04-2018 at 11:06 PM.
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post #37 of 56 (permalink) Old 12-05-2018, 04:15 AM
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Quote: Originally Posted by Defoler View Post
A lot of games implement physx even if you think it doesn't.

Nvidia already released the API and physx source code in 2015.
Since physx can run in software mode on AMD, it also allowed developers to use physx and learn how to adapt it to run on AMD cards, and they did so in many games.

A lot of current gen physics in games is in this way or another, based on physx. So even if you "never saw the difference", in many cases, is because you watched physx without knowing it.

While it was not originally from nvidia, the fact that they bought it and pushed it, made a lot of difference in game development over the years and how people "never saw the difference", because they have no idea how technology evolve.
Name one game that allows physx to run on AMD cards. "Software mode" runs on the CPU.
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post #38 of 56 (permalink) Old 12-05-2018, 06:13 AM
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PhysX ... all I can think about are Borderlands 2 boss fights with physx set to high ... and literally, not being able to see anything because of all the sparks ... LOL ... fun bit of tech ... pretty sure PhysX is dead with Windows 10, though but I could be wrong.

Last edited by s1rrah; 12-05-2018 at 06:22 AM.
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post #39 of 56 (permalink) Old 12-05-2018, 06:17 AM
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Does anyone really care at this stage?
RTX is the new gimp works.

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post #40 of 56 (permalink) Old 12-05-2018, 07:19 AM
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Quote: Originally Posted by paulerxx View Post
Finally! It's also about that time to allow your GPUs to use freesync properly.
They can't do that, it'd be humiliating... They won't do it, just to save face... If they let it go for free, they'd be admitting they were being the asholes that everyone accused them of being.
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