[Guru3D] NVIDIA PhysX Engine Now is Open-Source - Page 6 - Overclock.net - An Overclocking Community

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[Guru3D] NVIDIA PhysX Engine Now is Open-Source

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post #51 of 56 (permalink) Old 12-07-2018, 12:43 PM
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Quote: Originally Posted by Foxrun View Post
Killing Floor 2 could see better performance now with Flex enabled if Tripwire jumps on this.

one?


Quote: Originally Posted by Nightbird View Post
Does this mean AMD can choose now to support Physx on their graphics cards, or no?

yeah, lets see what AMD thinks of this, I think would be good if they do

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post #52 of 56 (permalink) Old 12-08-2018, 09:27 PM
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PhysX peaked with Mirrors Edge and Arkham Asylum.

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post #53 of 56 (permalink) Old 12-09-2018, 01:57 PM
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Quote: Originally Posted by umeng2002 View Post
PhysX peaked with Mirrors Edge and Arkham Asylum.
Yep. Used a GTX 260 to play those two with physx.

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post #54 of 56 (permalink) Old 12-09-2018, 02:25 PM
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Quote: Originally Posted by TFL Replica View Post
Source

They should have done this years ago, but better late than never.

FAKE REASON:

Quote:
physics simulation - long key to immersive games and entertainment - turns out to be more important than we ever thought



REAL REASON:

Quote:
Physics simulation dovetails with AI, robotics and computer vision, self-driving vehicles, and high-performance computing.

READ this thread before starting your first build!!!
ALWAYS power up a Mobo Before installing it! Consider Less than helpful posts as Free Bumps.
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post #55 of 56 (permalink) Old 12-09-2018, 02:28 PM
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In my experience, PhysX always been glaringly and unnecessarily overboard.

For example in Borderlands 2 if you had 2 sirens in party you had to turn it off because of the cluster**** of trash flying around that didn't let you see what the hell was going on.

#EnthusiastLivesMatter
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post #56 of 56 (permalink) Old 12-09-2018, 03:19 PM
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Yeah, as paulerxx said, I used my old GTX 260 Core 216 card with those two titles and I really liked it... but after that... I always found PhysX particles and such a waste and too much of a performance hog.

I even tried using the GTX 260 as a PhysX card with my GTX 580, and the results were inconsistent like SLI. Sometimes it was faster with two cards, sometimes it disrupted the frame pacing, sometimes it was just slower.

But now, I don't think any one uses it for GPU accelerated physics, in games at least.

Now, it seems, it's just an SDK/ API for physics like Havok...

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