[Guru3D] NVIDIA PhysX Engine Now is Open-Source - Overclock.net - An Overclocking Community

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[Guru3D] NVIDIA PhysX Engine Now is Open-Source

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post #1 of 56 (permalink) Old 12-03-2018, 07:12 AM - Thread Starter
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[Guru3D] NVIDIA PhysX Engine Now is Open-Source

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NVIDIA PhysX is going open source. NVIDIA is doing this because physics simulation - long key to immersive games and entertainment - turns out to be more important than we ever thought. Physics simulation dovetails with AI, robotics and computer vision, self-driving vehicles, and high-performance computing.

It’s foundational for so many different things we’ve decided to provide it to the world in an open source fashion. Meanwhile, we’re building on more than a decade of continuous investment in this area to simulate the world with ever greater fidelity, with on-going research and development to meet the needs of those working in robotics and with autonomous vehicles. PhysX will now be the only free, open-source physics solution that takes advantage of GPU acceleration and can handle large virtual environments.

It will be available as open source starting Monday, Dec. 3, under the simple BSD-3 license.
Source

Original Blog Post

Github page

They should have done this years ago, but better late than never.



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post #2 of 56 (permalink) Old 12-03-2018, 07:43 AM
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... BSD-3 license.
Whoa, I ... is this real? This isn't half assed open sourcing, this is like the real thing.


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post #3 of 56 (permalink) Old 12-03-2018, 08:03 AM
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Did nVidia finally realize that nobody cares enough about PhysX anymore? It's about time. I never saw the difference in real world gameplay (as in, not just comparing still screenshots) and gave up on "wanting" PhysX years ago.

Now let's hope they give up on other protectionist strategies such as G-sync and start behaving for the benefit of the consumer.


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post #4 of 56 (permalink) Old 12-03-2018, 08:31 AM
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Quote: Originally Posted by ymetushe View Post
Did nVidia finally realize that nobody cares enough about PhysX anymore? It's about time. I never saw the difference in real world gameplay (as in, not just comparing still screenshots) and gave up on "wanting" PhysX years ago.

Now let's hope they give up on other protectionist strategies such as G-sync and start behaving for the benefit of the consumer.
Providing you with new tech benefits you as a consumer.
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post #5 of 56 (permalink) Old 12-03-2018, 09:08 AM
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Quote: Originally Posted by Mand12 View Post
Providing you with new tech benefits you as a consumer.
what new tech?

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post #6 of 56 (permalink) Old 12-03-2018, 09:44 AM
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Quote: Originally Posted by christoph View Post
what new tech?
At the time, PhysX. It's self-evident, I think.

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post #7 of 56 (permalink) Old 12-03-2018, 09:53 AM
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Cool. PhysX is a cool bit of tech and it does add something to games. Cloth and water animations in particular can be made to look pretty sweet. We may actually see it get used again, for the first time sense about 2013.
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post #8 of 56 (permalink) Old 12-03-2018, 10:10 AM
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Finally! It's also about that time to allow your GPUs to use freesync properly.

swah

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post #9 of 56 (permalink) Old 12-03-2018, 10:17 AM
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Quote: Originally Posted by paulerxx View Post
Finally! It's also about that time to allow your GPUs to use freesync properly.

Let's hope that's the next shoe to drop.
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post #10 of 56 (permalink) Old 12-03-2018, 10:28 AM
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Quote: Originally Posted by ToTheSun! View Post
At the time, PhysX. It's self-evident, I think.
really?

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