Hang on a second.
I just realized that there's something incredibly ironic with people saying they just want high quality Ray Tracing, but they don't care about resolution.
Remember this video?
Eventually he goes on to demonstrate that "High Quality" Ray Tracing (Path Tracing in this video) uses Thousands of Samples Per Pixel...
That is exactly the same thing as running "One Sample Per Pixel" at 64K Screen Resolution or something ridiculously high like that.
As noted in the video there is of course "Diminishing Returns", but the example given is 50 Samples Per Pixel, you only need 16 Samples to hit Native 8K (the video is 1080p so I'm assuming 1SPP=1920x1080 resolution).
If pure Ray Traced games ever become a thing, "Quality" and "Resolution" will be exactly the same setting.
Basically it's inevitable that eventually there will be zero added computational cost in moving to nearly any resolution you could imagine.